MAP06: Dreamscape (Speed of Doom)


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Speed of Doom maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Dreamscape is the sixth map of Speed of Doom. It was designed by Darkwave0000 and uses the track Lastday BGM from The Legend of Zelda: Majora's Mask.


Map of Dreamscape
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


The green nukage is harmless, but not the brown one.

Other points of interest[edit]


  1. Down the lift, go right in the crate room and investigate the crates to find a small red switch that opens another crate, with an energy cell pack inside. (sector 246)
  2. Nearby Secret #1, south in the L-shaped blue corridor, strafe-run down the corridor straight into the southernmost window. Make sure you stand on the slightly more elevated blue floor and try again if unsuccessful. Eventually, you should land on the ledge of the window and into the secret room. Alternatively, you can perform an arch-vile jump through the window. Hit the switch to lower a lift and reveal 34 health bonuses on it, which you can use to get out. (sector 172)
  3. When you grab the trapped blue key, the nearest wall that opens and shows various monsters AND an arachnotron has a wall with a very slightly different texture. Open it and go down and see a pillar with a supercharge; use the pillar to raise the floor to your prize. (sector 35)
  4. In the same room as Secret #3, facing the exit, the left wall can be pressed (multiple times if needed) to make the floor go down and reveal a megaarmor. There are no clues for this secret. (sector 521)
  5. To the southeast, just when you raise the big lift and enter the long natural corridor with lone health bonuses and perched revenants on your right, turn back and inspect a dark nook by the entrance. The black wall at the end can be opened to a corridor (sector 700) with a computer area map and a partial invisibility at the end. Collecting these triggers an ambush by chaingunners, and imps in the natural corridor.
  6. After the blue door with grates floating on the brown slime, go on your left and inspect the center pillar. There's a tiny green switch on the back of it that opens the wall in front of it, revealing a secret cave (sector 673). There's a cage on the other end of a nukage pool with energy cell packs, rockets and a backpack inside, and the switch by the entrance opens it, but the bars are on a very strict timer and the nukage is sticky, so you have to use the ledge nearby to maintain your speed and reach the open cage before it closes.
  7. When you grab the red key, instead of turning back or falling down, jump to the darker, recessed nukage fall your left. Hurry to the end (the nukage in this hallway is damaging), then use the teleporter to get to a dark room with your reward: a backpack, a BFG9000 and cells, guarded by barons of Hell and Hell knights. (sector 694)


Demo files[edit]

Areas / screenshots[edit]


Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:50.86 GrumpyCat 2015-05-18 Cross-listed from Pacifist
NM speed
UV max 4:46.26 Tatsuya Ito (Tatsurd-cacocaco) 2022-05-27
NM 100S
UV -fast 4:12.86 Nevanos 2018-11-07
UV -respawn
UV Tyson 31:32.09 Petyan 2023-04-07
UV pacifist 0:50.86 GrumpyCat 2015-05-18
NoMo 0:40.74 Krankdud 2015-04-02

The data was last verified in its entirety on April 16, 2023.


Map data[edit]

Things 624
Vertices 5425*
Linedefs 4988
Sidedefs 8204
Sectors 812
* The vertex count without the effect of node building is 4274.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]