MAP06: Dynamics Processing (Doomed Space Wars)

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Doomed Space Wars maps 01-09

(01 - 09)
Secret maps: 10 11 12

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Dynamics Processing is the sixth map of Doomed Space Wars. It was designed by Paul Corfiatis and uses the music track "Intergalactic Intensity" by the designer.

Walkthrough[edit]

Map of Dynamics Processing
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After the red door, open the recessed wall to the right of the door to get a megaarmor. (sector 1820)
  2. Before the walkways at the southwest end, walk onto the terminal in the side room to hear something lower. Head to the east room and onto the lowered stack of crates. Ride them up and take another lift to get a soul sphere. (sector 504)
  3. In the eastern room with the steps and the big green light, use the two buttons at the northwest side, as well as two more buttons at the east side. Pressing these four buttons will cause the green light to emit BFG9000 blasts, so stay still to avoid them. When they pass, head back north and east to a switch behind a previously-locked door. This switch will raise the bars to the north, which lead to a BFG9000. (sector 642)
  4. When you cross the second bridge in the large room that had the hectebi, go to the ground floor and in the northwest corner you can find a box of ammo, a box of shotgun shells, and a teleporter back. (sector 1826)
  5. In the room west of the blue key, head to the west switch, then look south and shoot the switch. When you do this, quickly run northeast, then west and south to the megasphere before it closes. The door closes in approximately two seconds, so if you miss it, shoot the switch and try again. (sector 1034)
  6. After you get the blue key, return to the room with the big green light and open the green door to get a plasma gun and energy cells. (sector 1152)
  7. In the final arena, after pressing the twelve switches on the outer walls the first time, the outer walls will open up. Go to the northwest corner and you can find an invulnerability behind the crates. (sector 1818)

Bugs[edit]

The real player 1 start (Thing 322, not one of the voodoo dolls) has no flags set for any of the three difficulty classes, but because of special handling in the engine, it functions normally in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 1141)
  2. facing west. (thing 1142)
  3. facing west. (thing 1143)
  4. facing west. (thing 1144)
  5. facing north. (thing 1145)
  6. facing south. (thing 1146)
  7. facing east. (thing 1147)
  8. facing west. (thing 1148)

Statistics[edit]

Map data[edit]

Things 1161
Vertices 15831*
Linedefs 13884
Sidedefs 24462
Sectors 1854
* The vertex count without the effect of node building is 12362.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]