MAP06: Echo Halls (Doom Zero)
|Doom Zero maps 01-11|
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Statistics
- 5 Technical information
- 6 Inspiration and development
- 7 Trivia
- 8 See also
- 9 Sources
- 10 External links
The previous map ends with a damaging floor and a crusher, so you will be coming into this map with extremely low health. Likewise, a pistol start will not be enough to fight off 83 enemies. Carefully make your way to the easternmost room, containing all three keys. As with the first map, picking one key will lock off the other two keys. Make your way back to the northernmost room. The red key will give you a rocket launcher, plenty of ammo, and three invulnerability spheres. The yellow key will give you a plasma rifle, ammo to match, and three soulspheres. The blue key will let you activate a crusher to kill the monsters for you, as well as both weapons (but none of the ammo).
Once the path is clear, make your way to the west. A teleporter will bring you to some ammo for your chosen weapons, and a challenge against a spiderdemon and a number of arch-viles (depending on the difficulty level).
Other points of interest
- In the exit room, open a wall to the west for a teleporter back to the starting point. (sector 109)
- In the northeast room with three keys, a hidden skull switch is in the northeast corner. Shoot it, then go to the southeast corner to pick up a megaarmor and backpack. (sector 115)
Areas / screenshots
Routes and tricks
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on February 21, 2022.