MAP06: Echo Halls (Doom Zero)


Doom Zero maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Echo Halls is the sixth map of Doom Zero. It was designed by Christopher Golden (DASI-I) and uses the music track "".


Map of Echo Halls
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


The previous map ends with a damaging floor and a crusher, so you will be coming into this map with extremely low health. Likewise, a pistol start will not be enough to fight off 83 enemies. Carefully make your way to the easternmost room, containing all three keys. As with the first map, picking one key will lock off the other two keys. Make your way back to the northernmost room. The red key will give you a rocket launcher, plenty of ammo, and three invulnerability spheres. The yellow key will give you a plasma rifle, ammo to match, and three soulspheres. The blue key will let you activate a crusher to kill the monsters for you, as well as both weapons (but none of the ammo).

Once the path is clear, make your way to the west. A teleporter will bring you to some ammo for your chosen weapons, and a challenge against a spiderdemon and a number of arch-viles (depending on the difficulty level).

Other points of interest[edit]


  1. In the exit room, open a wall to the west for a teleporter back to the starting point. (sector 109)
  2. In the northeast room with three keys, a hidden skull switch is in the northeast corner. Shoot it, then go to the southeast corner to pick up a megaarmor and backpack. (sector 115)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Map data[edit]

Things 222
Vertices 595*
Linedefs 679
Sidedefs 973
Sectors 127
* The vertex count without the effect of node building is 531.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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