MAP06: Embuscades (3 heures d'agonie)


3 heures d'agonie maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Embuscades is the sixth map of 3 heures d'agonie. It was designed by Gwenvael Le Bihan (subject_119) and uses the music track "Waiting for Romero to Play," originally composed by Robert Prince for Doom II.

"Embuscades" is a French noun meaning "ambushes."


Map of Embuscades
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Use the switch in the blue key room, then enter the nearby room that opens and use the right switch, which opens the wall at the east end of the room. Open the wall in the back to get a plasma gun. (sector 136)


The following multiplayer-only things have no flags set for any of the three difficulty classes, so they do not actually appear in the level: four super shotguns (things 223, 224, 225 and 231), two chainguns (226 and 232), one box of bullets (227), one plasma gun (228), one rocket launcher (229), and one box of rockets (230).

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:49.34 Childe_Roland 2022-01-08
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:04.43 Spendoragon 2021-10-20

The data was last verified in its entirety on December 18, 2022.


Player spawns[edit]

This level contains nineteen spawn points:

  1. facing east. (thing 11)
  2. facing south. (thing 93)
  3. facing west. (thing 94)
  4. facing east. (thing 95)
  5. facing west. (thing 117)
  6. facing north-west. (thing 118)
  7. facing west. (thing 119)
  8. facing west. (thing 120)
  9. facing south-west. (thing 121)
  10. facing south-west. (thing 122)
  11. facing east. (thing 123)
  12. facing south-west. (thing 147)
  13. facing south. (thing 148)
  14. facing south-west. (thing 149)
  15. facing east. (thing 175)
  16. facing west. (thing 176)
  17. facing west. (thing 220)
  18. facing east. (thing 221)
  19. facing west. (thing 222)


Map data[edit]

Things 233
Vertices 581*
Linedefs 660
Sidedefs 930
Sectors 161
* The vertex count without the effect of node building is 522.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]