MAP06: Emergence (Three's a Crowd)


Three's a Crowd maps
The First
The Second

10 11 12 13 14 15 16 17 18

The Third

19 20 21 22 23 24 25 26 27


28 29 30

Secret maps

31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Emergence is the sixth map of Three's a Crowd. It was designed by Scypek2 and uses the music track "Crumbling" by Glen Christie (Crunchynut44).


Map of Emergence
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the main hall of the castle, head east and take the south lift. Press the switch in this room to open the east compartment, then press the southeast wall for a lift leading up to a megaarmor. (sector 25)
  2. At the main hall of the castle, head west and open a door going south. Get to the south side of the metal silo and press the switch. Leave the room and quickly press the eye switch to the left before it closes. Return to the room to the south and head through the southeast passage before it closes to get an energy cell pack and a backpack. (sector 168)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 14, 2022.


Map of MAP06's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns[edit]

This arena contains four spawn points:

  1. facing north. (thing 354)
  2. facing west. (thing 355)
  3. facing east. (thing 356)
  4. facing south. (thing 357)


The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Shotgun 4
Super shotgun 1
Chaingun 1
Rocket launcher 1
Plasma gun 1
BFG9000 1
Miscellaneous 1-2 3 4-5
Deathmatch start 4


Map data[edit]

Things 363
Vertices 1971*
Linedefs 1815
Sidedefs 2724
Sectors 314
* The vertex count without the effect of node building is 1539.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]