This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
MAP06: Eriothe/The Dark Heart of Uukrul is the sixth and final map of Grid 32. It was designed by Shadowman and uses the music track "Sinister" by Robert Prince, from Doom OST.
Walkthrough[edit]
Map of Eriothe/The Dark Heart of Uukrul
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the starting area, head to the middle room and get the shotgun, then lower the wall to the south for a switch. This will open the south door at the west side, which leads to a green armor. Make sure to use the east switch in that area for another secret later on. (sector 21)
- At the west side of the starting area, approaching the north door opens it and the side rooms to the left and right. Quickly enter the left room, go around the wood column, and use the south side to lower it, then quickly run back to the hall and into the north room, getting either of the shotgun shells on the crates to the left or right before they rise. Both count as one secret. (sector 138)
- In the room east of the starting area with seven doors, open either of the northeast doors and head into the darkest part at the northeast. At the southwest corner, use the wall to find rooms with a stimpack, a box of shotgun shells, a medikit, and a soul sphere. (sector 264)
- In the soul sphere room in Secret #3, if you used the switch at the east side of the green armor room mentioned in Secret #1, there will be a room to the east with a megaarmor. (sector 277)
- In the room east of the starting area with seven doors, open the south door at the southeast, then open the wall to the east to find a medikit. (sector 279)
- Open the south wall in Secret #5 to find two armor bonuses. (sector 281)
- Open the east wall in Secret #6 for more armor bonuses, an ammo clip, and rockets. (sector 283)
- Open the southwest wall in Secret #7 for access to the area to the southwest. (sector 318)
- In the room at the south end with eight torches, at the south end, use the left one and you will open the northeast wall with a soul sphere. (sector 711)
- In the marble area at the northernmost part of the map, teleport until you are facing east, then take the door to the north and use the face to reach a hall with a megasphere and shotgun shells. (sector 1166)
- At the south end of the hall where Secret #10 leads, use the face and head south for health bonuses and shotgun shells. The pad where the shotgun shells are will open the way to the red key further north. (sector 1181)
- At the east end in a room with a rocky floor with the north door leading to the northeast part of the map, open the door at the southeast end and follow the hall. Open the door along the way, then open the south wall where the shotgun shells is for a shortcut back. (sector 1668)
- In the maze west of the blue key area, press the northernmost switch, then head down and left to another switch. Press it, then head to the area with blood (if it is not there, enter the northeast room of the maze to teleport there. To the right is a box of ammo and stimpacks. (sector 2136)
- In the hall near the south end of the map with red banners, open the door south of them, then use the yellow and black banner next to the door to find energy cell packs. (sector 2316)
- In the middle of the map, southeast of the large red carpet area, find a door requiring the red key and open it. Follow the hall to the next door. In this room, lower the poison sign in the southeast corner to teleport to a parallel area. (sector 2358)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on December 5, 2021.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 10642.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
6 |
9 |
11
|
Shotgun guy |
13 |
19 |
28
|
Heavy weapon dude |
10 |
12 |
16
|
Imp |
49 |
80 |
113
|
Lost soul |
17 |
28 |
51
|
Demon |
11 |
18 |
25
|
Spectre |
13 |
29 |
47
|
Revenant |
11 |
19 |
26
|
Cacodemon |
19 |
32 |
41
|
Pain elemental |
5 |
8 |
10
|
Hell knight |
24 |
27 |
24
|
Baron of Hell |
7 |
14 |
23
|
Arachnotron |
4 |
5 |
7
|
Mancubus |
7 |
11 |
19
|
Arch-vile |
8 |
12 |
21
|
Cyberdemon |
2
|
Spectre imp |
18 |
38 |
54
|
Wizard |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
3
|
Super shotgun |
1
|
Chaingun |
2
|
Rocket launcher |
2
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
47
|
Box of bullets |
14
|
4 shotgun shells |
72
|
Box of shotgun shells |
22
|
Rocket |
35
|
Box of rockets |
63
|
Energy cell |
21
|
Energy cell pack |
15
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
37
|
Medikit |
30
|
Armor |
5
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
181
|
Health bonus |
187
|
Supercharge |
5
|
Megasphere |
4
|
Backpack |
1
|
Berserk |
1
|
Invulnerability |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
121 |
121 |
120
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]