MAP06: Escape from Doomberg (DBP14: After the Fall)

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DBP14: After the Fall maps

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Escape from Doomberg (named "Doomberg" on the automap) is the sixth map of DBP14: After the Fall. It was designed by Glen McColl (glenzinho) and uses a MIDI rendition of "Supremacy" by Muse (sequenced by James Paddock (Jimmy)) as its music track.

Walkthrough[edit]

Map of Escape from Doomberg
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the start, an alcove to the north opens. Enter it for a suicide bomber to appear. After that, open the back wall to get a soul sphere. (sector 602)
  2. Lower the lift southwest of the streets and get on it, which will lower two lifts to the east. Go up the north one and flip the switch there. Drop back down and head north on the street through an alley leading to a boat. Take it to get armor bonuses and a soul sphere. (sector 229)
  3. Go to the middle street and in the middle, use the north lift to head up. At the top, jump east to another building and head all the way around to the east side to get a blur artifact. (sector 285)
  4. Inside the building with the blue door, head up the steps and shoot the target to the east to open the west wall. Jump west to the next building and take the lift up to get a megasphere. Run and jump west to get energy cells and a BFG9000. (sector 110)
  5. At the south end, head to the west fence and look north for a target. Shoot it and head east to get a plasma gun. (sector 1000)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 19, 2025.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south-east. (thing 1281)
  2. facing north-east. (thing 1282)
  3. facing south-west. (thing 1283)
  4. facing south. (thing 1284)
  5. facing north. (thing 1285)
  6. facing north. (thing 1286)
  7. facing south. (thing 1287)
  8. facing west. (thing 1288)

Statistics[edit]

Map data[edit]

Things 1289
Vertices 7465*
Linedefs 6375
Sidedefs 11699
Sectors 1327
* The vertex count without the effect of node building is 5692.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]