MAP06: Exposure (Bloodlands)
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| Bloodlands maps 01-11 |
|---|
|
(01 - 11) |
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP06: Exposure is the sixth map of Bloodlands, a deathmatch megawad. It was designed by Ty Halderman.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing south-east. (thing 5)
- facing south. (thing 13)
- facing north. (thing 14)
- facing north. (thing 15)
- facing south. (thing 16)
- facing south. (thing 46)
- facing south-east. (thing 48)
- facing east. (thing 50)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
| Things | 79 |
| Vertices | 416* |
| Linedefs | 444 |
| Sidedefs | 248 |
| Sectors | 71 |
* The vertex count without the effect of node building is 370.
Things[edit]
This level contains the following numbers of things per skill level:
| Multiplayer | |||
|---|---|---|---|
| Weapons | 1-2 | 3 | 4-5 |
| Chainsaw | 1 | ||
| Shotgun | 8 | ||
| Super shotgun | 5 | 4 | 4 |
| Chaingun | 1 | ||
| Rocket launcher | 3 | 2 | 2 |
| Plasma gun | 0 | 1 | 1 |
| BFG9000 | 0 | 1 | 1 |
| Ammunition | 1-2 | 3 | 4-5 |
| Clip | 0 | 3 | 0 |
| 4 shotgun shells | 0 | 16 | 0 |
| Rocket | 0 | 5 | 0 |
| Energy cell | 0 | 2 | 0 |
| Health & Armor | 1-2 | 3 | 4-5 |
| Stimpack | 0 | 5 | 0 |
| Medikit | 0 | 1 | 0 |
| Armor | 0 | 1 | 0 |
| Items | 1-2 | 3 | 4-5 |
| Supercharge | 0 | 1 | 0 |
| Miscellaneous | 1-2 | 3 | 4-5 |
| Deathmatch start | 8 | ||
| Teleport landing | 3 | ||
