MAP06: Goin' Down (Community Chest)

From DoomWiki.org

Community Chest maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Goin' Down is the sixth map of Community Chest. It was designed by Kevin "Magikal" Reay, and was one of his final two levels prior to his death.

Walkthrough[edit]

Map of Goin' Down
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

At the beginning of the level, turn around walk to the door with lava in front of it. Open it, and turn the southern bend. Destroy the barrels, flip the switch, and go to the northern hall with the torches. Quickly flip the switch before the wall closes. Return to the beginning of the level, and open the door with water in front of it. Enter the northern bend, and then swiftly run into the southern hall to grab the red key before the wall closes. After this, return to the starting area and open the door with blood in front of it. Go through the red door and head down the stairway. Take the elevator down, and open the door.

Run toward any of the medikits in the middle of the room to reveal armies of sergeants and revenants on either side of the room. Dispose of them all, and align yourself with the middle wall of the north side of the western structure. Turn to the north, and open the northern wall to find a teleporter. Use it, and open the middle set of computer panels. Enter the teleporter, and then run straight to the other end of the walkway. Open the southeast wall to find another teleporter. Go inside, and open the misaligned wall in the next room to find the blue key. Open the eastern wall to go back to the western walkway, and then return to the eastern one. Open the northern set of computer panels, and you will find a lava cavern with a curving bridge. At the other end, align yourself with the northern side, and do a running jump to the walkway. It will take quite a bit of practice to pull this off, and it is significantly easier if you straferun. Grab the yellow key, return to the start of the bridge via the teleporter, and head to the yellow door to the north. Open it.

Go through the blue door to the east, and head down the stairway until you find two large alcoves at either side of you. Enter the eastern alcove, and go down the three successive lifts that follow. You will now be in a cage with a satyr panel in the eastern side, and a pair of doors and switches to the north and south. Align yourself with the satyr face, and walk toward the cage bars; this section of the bars is fake, and you can pass through it. Press the northern switch, and run into the teleporter behind the southern door. You will be taken into a curved lift. Press the switch to be taken down to the next room, and then press on the demonic faces to the west to reveal another lift. Run inside to be warped to another such lift, and flip the switch to be taken to a dark walkway to the south. Go all the way around, and flip the switch. Go to the east of the walkway, and run down the stairs. Open the door, and flip the switch.

Other points of interest[edit]

Secrets[edit]

  1. In the cage room, press on the satyr face, and then use the teleporter in the northwest. Look to the west to find a backpack. (sector 216)

Bugs[edit]

The following multiplayer-only things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 08:41 TheV1perK1ller 2017-07-05 cc06-841.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 22, 2018.

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 355
Vertices 2836*
Linedefs 1941
Sidedefs 3077
Sectors 244
* The vertex count without the effect of node building is 1586.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]