MAP06: Hades House of Horrors - Part 2 (1994 Tune-up Community Project)
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1994 Tune-up CP maps 01-11 |
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MAP06: Hades House of Horrors - Part 2 is the sixth map of 1994 Tune-up Community Project. It was designed by Lareman and uses the music track "Waltz of the Demons" from Doom by Robert Prince.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Make your way all the way to the northernmost part of the map. In the hall here, shoot at the demon face to the west to reveal a teleporter. Take it to appear in a small room with a revenant and a switch. (sector 100)
- The switch in secret #1 lowers the soul sphere in the starting room. (sector 132)
- In the small hall with four doors, open the wall to the north and take the lift up to find a demon guarding a medikit and a megaarmor. (sector 234)
Bugs[edit]
Lowering the lift in the centre of the north nukage pit (sector 14) while standing on the walkway above the nukage, running to the button that raises the west bridge (linedef 1561), waiting for the previously activated lift to start rising back up, and then pressing the button while the lift has only partially risen will make the west bridge only partially rise. This can permanently make the bridge useless and softlock the level.
There are several instances of linedefs without the pass use flag being placed in front of objects making them block use attempts on the objects. The player will have to get closer to activate said objects than is normally necessary, making this action seem unresponsive.
- In the main area, the centre left door leads to a very close-by elevator. The door (linedef 790) will block use attempts intended for the elevator until the player gets very close, and likewise using the door while on the elevator will fail unless the player gets very close to the door.
- Also in the main area, the centre right door has a Boom brightness-changing line (linedef 261) in front which is not intended for the player to interact with at all. Regardless, this blocks the player's attempts at using the door until the player is almost in full contact with the door.
- Similarly to the centre left door in the main area, the lift (sector 124) to secret #3 is very close to a door, and activating either may get blocked.
- The lift near the blue skull key (sector 60) has the same issue.
Activating the east bridge in the north (with button linedef 1567) will cause the two candles (things 244, 243) on either side of the rocket launcher to snap on top of the marble face.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 4:42.14 | j4rio | 2012-07-07 | 9406-442.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing north. (thing 4)
- facing south. (thing 50)
- facing west. (thing 53)
- facing north. (thing 54)
- facing north-west. (thing 86)
Statistics[edit]
Map data[edit]
Things | 246 |
Vertices | 2981* |
Linedefs | 2984 |
Sidedefs | 4779 |
Sectors | 418 |
Things[edit]
This level contains the following numbers of things per skill level:
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