MAP06: Hades House of Horrors - Part 2 (1994 Tune-up Community Project)

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1994 Tune-up CP maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Hades House of Horrors - Part 2 is the sixth map of 1994 Tune-up Community Project. It was designed by Lareman and uses the music track " ".

Walkthrough[edit]

Map of Hades House of Horrors - Part 2
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Make your way all the way to the northernmost part of the map. In the hall here, shoot at the demon face to the west to reveal a teleporter. Take it to appear in a small room with a revenant and a switch. (sector 100)
  2. The switch in Secret #1 lowers the soul sphere in the starting room. (sector 132)
  3. In the small hall with four doors, open the wall to the north and take the lift up to find a demon guarding a medikit and a megaarmor. (sector 234)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max 04:42 j4rio 2012-07-07 9406-442.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

This information was last verified in its entirety on January 15, 2018.

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 246
Vertices 2981*
Linedefs 2984
Sidedefs 4779
Sectors 418
* The vertex count without the effect of node building is 2563.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]