MAP06: Harbor of Deth (The World Of Deth)

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The World of Deth maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Harbor of Deth is the sixth map of The World of Deth: From Heaven To Hell. It was designed by Morten Strømsvold (The Big One).

Walkthrough[edit]

Map of Harbor of Deth
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the east dock, open the only other door that does not require a key, then take the lift down. Open a wall to the south and follow the path, where you will get a secret when you get to a portion where you can look left to some shotgun shells. (sector 161)
  2. Continue north and west from the previous secret, opening the wall at the end. Open the next wall to the west to enter a cage that will have zombiemen, imps, or chaingunners depending on your skill level. (sector 75)
  3. Leave this area and open the west door. Head south and east to a cage that can have zombiemen, imps, or chaingunners depending on your skill level. You can enter this cage from the southernmost point, which triggers the secret. (sector 76)
  4. After you get the blue key, go back to the hall from before. Head south until you see a metal ridge on the east wall. Open the wall south of that ridge to find a square. Stepping on it transports you to this secret, which has a box of ammo, health bonuses, as well as a box of shotgun shells and a rocket if you are playing on Hurt Me Plenty or higher. (sector 96)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:37.63 paymentplan 2026-02-19 wd06-537.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on February 23, 2026.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 283)
  2. facing south. (thing 284)
  3. facing south. (thing 285)
  4. facing east. (thing 286)

Statistics[edit]

Map data[edit]

Things 287
Vertices 1021*
Linedefs 1067
Sidedefs 1602
Sectors 183

* The vertex count without the effect of node building is 876.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]