MAP06: Harbor of Deth (The World Of Deth)
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| The World of Deth maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP06: Harbor of Deth is the sixth map of The World of Deth: From Heaven To Hell. It was designed by Morten Strømsvold (The Big One).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the east dock, open the only other door that does not require a key, then take the lift down. Open a wall to the south and follow the path, where you will get a secret when you get to a portion where you can look left to some shotgun shells. (sector 161)
- Continue north and west from the previous secret, opening the wall at the end. Open the next wall to the west to enter a cage that will have zombiemen, imps, or chaingunners depending on your skill level. (sector 75)
- Leave this area and open the west door. Head south and east to a cage that can have zombiemen, imps, or chaingunners depending on your skill level. You can enter this cage from the southernmost point, which triggers the secret. (sector 76)
- After you get the blue key, go back to the hall from before. Head south until you see a metal ridge on the east wall. Open the wall south of that ridge to find a square. Stepping on it transports you to this secret, which has a box of ammo, health bonuses, as well as a box of shotgun shells and a rocket if you are playing on Hurt Me Plenty or higher. (sector 96)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 5:37.63 | paymentplan | 2026-02-19 | wd06-537.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on February 23, 2026.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 283)
- facing south. (thing 284)
- facing south. (thing 285)
- facing east. (thing 286)
Statistics[edit]
Map data[edit]
| Things | 287 |
| Vertices | 1021* |
| Linedefs | 1067 |
| Sidedefs | 1602 |
| Sectors | 183 |
* The vertex count without the effect of node building is 876.
Things[edit]
This level contains the following numbers of things per skill level:
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