MAP06: Hellstorm Workshop (Dark Resolution 2008)


Dark Resolution 2008 maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Hellstorm Workshop is the sixth map of Dark Resolution 2008. It was designed by Cody Stirm (Butts) and Death-Destiny, and uses the music track "".


Map of Hellstorm Workshop
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head east from the start and to the grating to the south. There is a switch behind the grating that you can use, which opens a passage to the north, leading to a shotgun guys and a megaarmor. (sector 1713)
  2. After you get the red key, return to the red key switch at the north end and use the wall south of it. Flip that switch and the one after it to release the soul sphere you see nearby. (sector 1805)


Four arachnotrons (Things 364 through 367) and three arch-viles (412 through 414) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 9, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing south-west. (thing 1)
  2. facing south-east. (thing 551)
  3. facing south. (thing 552)
  4. facing south. (thing 553)


Map data[edit]

Things 554
Vertices 17533*
Linedefs 15454
Sidedefs 28542
Sectors 1975
* The vertex count without the effect of node building is 12400.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]