MAP06: Inferno of Blood (No Rest for the Living)

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No Rest for the Living maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Inferno of Blood is the sixth map of No Rest for the Living. It was designed by Arya Iwakura and uses the music track "In the Dark" by Robert Prince, from Doom II. The par time is 1:45. In the version released as an official add-on, it utilises the red hellish sky of Doom II (SKY3) instead of the default one featuring brown clouds (SKY1), thanks to DMAPINFO.

Walkthrough[edit]

Map of Inferno of Blood
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go straight, push the skull switch on the left, wait for the green marble block to lower, get through it, go across the rocks and open the wooden door.

Go through the non-linear maze until you get to a room with five skull switches, push the northeastern switch to lower two walls, then the southwestern switch to get short-time access to the yellow skull key, quickly go through the lowered walls and take the key.

Backtrack outside of the wooden door and go through the yellow door on the higher rocks, go straight, then left and go across some rocks, and take the blue skull key.

Backtrack to spawn but go through the blue door and step onto the pentagram.

Other points of interest[edit]

Secrets[edit]

  1. South of the starting area is an icon of sin's face and a switch that lowers it. Press the wall across the switch for a niche (sector 478) containing five armor bonuses.
  2. As you exit the cave and cross the blood river in the west, drop to the blood river to the south of the blue door (northwest of the area) and open the northwestern wall. Follow the new path (sector 442) to find three health bonuses and three spectres (pinkies on ITYTD and HNTR skill levels). Proceed and get the partial invisibility (or save it for later), kill the three imps (two revenants and a Hell knight on UV and NM), grab the super shotgun and a box of bullets. There are five red brick pillars in this area (two of them have switches), numbered from 1 (west) to 5 (east). Press the switch on pillar #2 to lower pillar #3 to the floor level. Press the switch on pillar #1 two times to raise pillar #3. From pillar #4, step over pillar #3 (thus collecting the box of shotgun shells) to the ledge in the southwest. Ascend the steps and run over the gap to the switch to the west (you can reach the berserk pack on pillar #1 from there). Press the switch to open a wall in the north that has five imps, four pinkies, and two spectres. In the alcove are five health bonuses and another two red brick pillars with switches. These ones control pillar #4. In the alcove, press the eastern switch once to raise pillar #4 once (press the western switch to lower pillar #4 to the floor level in case you make a mistake). After that, press the switch on pillar #2, then the one on pillar #1. If done right, pillars #3 to #5 should build a stair. Run over it to the east to jump on the platform with the previously unreachable switch. Press it to lower it as well as the wall in front of you, letting you access a gargoyle switch required to access secret #10.
  3. Continue through the level until you reach the area where you see the blue key on a pillar rising out of reach. Follow the blood stream with stepping stones to the north, where an arch-vile (or a baron of Hell on ITYTD and HNTR) was. Press the red brick wall to the east of the demon for a closet (sector 387) with a chainsaw and two health bonuses. As you enter it, the wall behind the chainsaw opens, releasing a cacodemon.
  4. After entering the wooden door east of the stepping stones mentioned in secret #3 and following the passage behind, you should see a plasma gun in front of you (you can lower it by pressing the switch on the eastern side of the wall south of the plasma gun). From the plasma gun, go straight west. Open the western wall south of the torch for a medikit and two boxes of bullets (sector 182).
  5. In the yellow key area, press the switch on the northern pillar's eastern side to open two entrances (north and south of the key) to the passage leading to the key (this also opens some monster closets in the blue key area). Press the switch on the southern pillar's western side to temporarily open the wall behind the yellow key, allowing access to it through either entrance. Quickly enter the southern one, ascend the stairs, follow the bend to the north, and take the western branch, pressing on a wall in the northwest and releasing an ambush. Run to the west, grabbing the yellow key, and leave the room to the north, where you find a dead shotgunner. From behind the now-open northern wall in the room west of you comes the ambush, including an arch-vile. Enter the room north of the lowered wall where you can see an armor atop a blood fall. The eastern path leads to a torch. Press the northern wall east of it. Ascend the stairs to get to the armor (sector 355).
  6. From secret #5 descend the stairs to the north, but not to the east. Instead, press the western wall to access the walkway (sector 570) that had three imps on it. Follow the walkway to the south (you will notice six health bonuses on the way) and drop down into the southern room to find some sets of four shotgun shells and a lion switch related to secret #10. Go east to lower a wall and return to the ambush room.
  7. Return to the place where you got the yellow key and wait for the wall east of you to lower. Press the switch on its front to lower the soul sphere's platform (sector 124) in the west of the area.
  8. Enter the yellow door; follow the cavern, taking the left fork twice (go south, then east), ascending some stairs. As you arrive in the cave with stepping stones and lava floor, look to the southeast where you see a stone floor passage on the ground. Enter it to find six health bonuses and a radiation suit. (sector 374)
  9. Leave secret #8 and walk over the lava floor to the west. Instead of ascending the stone floor stairs, enter the lava floor passage to the south of the stairs to find two stimpacks, a megaarmor, and a satyr switch (sector 601) related to secret #10. Approaching it opens two of the southern alcoves, each containing an imp or a chaingunner (depending on a skill level).
  10. If you haven't done it already, press the switches in secret #2 (this one requires the switch puzzle described above), #6, and #9. Go to the unlocked cave entrance east of the BFG9000 and ascend the stairs leading to it. (sector 294)
  11. After picking up the blue key, reenter the yellow door, follow the cavern, taking the right fork (southwest). Enter the blue door, and ahead of you, you will notice a platform with a medikit, two boxes of rockets and a mancubus nearby. Press the wall behind it to find three imps on a staircase (sector 434), five health bonuses, and a computer area map at the end.

Bugs[edit]

The trigger for the secret #9 ambush (linedef 2493) is placed in front of the button, blocking use attempts until the player gets closer to the button than is normally required to be in range of a press. This makes the button appear unresponsive.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 00:27 Andrea Rovenski 2014-04-05 nr06-027.zip
NM speed 0:32.86 Andromeda 2020-02-25 nr06n032.zip
UV max 5:48.11 Andrea Rovenski 2025-01-15 nr06-548.zip
NM 100S 9:53.89 Jean-Charles Dorne (JCD) 2021-11-29 nr6ns953.zip
UV -fast 13:56.97 Andrea Rovenski 2015-11-24 nr06f1356.zip
UV -respawn
UV Tyson 29:24.43 Andrea Rovenski 2015-11-24 nr06t2924.zip
UV pacifist 0:28.60 Andrea Rovenski 2025-01-15 nr06p2860.zip
NoMo 0:39.11 Ks4 2025-09-26 nr06o3911.zip

The data was last verified in its entirety on October 4, 2025.

Deathmatch[edit]

Player spawns[edit]

This level contains thirteen spawn points:

  1. facing north. (thing 12)
  2. facing north. (thing 18)
  3. facing north. (thing 19)
  4. facing south. (thing 281)
  5. facing north. (thing 283)
  6. facing south. (thing 295)
  7. facing east. (thing 296)
  8. facing east. (thing 340)
  9. facing east. (thing 401)
  10. facing south. (thing 682)
  11. facing south-east. (thing 715)
  12. facing west. (thing 716)
  13. facing south-east. (thing 793)

Statistics[edit]

Map data[edit]

Things 1005
Vertices 2315*
Linedefs 2530
Sidedefs 3979
Sectors 615

* The vertex count without the effect of node building is 1910.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]