MAP06: Kingdom Come (Doom Core)

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Doom Core maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Kingdom Come is the sixth map of Doom Core. It was designed by Michael Jan Krizik (valkiriforce) and uses the music track from TNT: Evilution MAP04, 13, and 29.

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Walkthrough[edit]

Map of Kingdom Come
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:14.91 Graham Burgess (Grazza) 2011-07-09 co06p014.zip Cross-listed from Pacifist
NM speed
UV max 4:45.80 Yousuf Anik 2016-04-09 co06-445.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:14.91 Graham Burgess (Grazza) 2011-07-09 co06p014.zip

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south-west. (thing 381)
  2. facing south. (thing 382)
  3. facing south. (thing 383)
  4. facing west. (thing 384)
  5. facing north-west. (thing 390)
  6. facing south-west. (thing 396)
  7. facing north. (thing 397)
  8. facing north. (thing 399)

Statistics[edit]

Map data[edit]

Things 412
Vertices 1670*
Linedefs 1752
Sidedefs 2680
Sectors 179
* The vertex count without the effect of node building is 1458.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]