MAP06: Lethal Hideout (Selfish Series)

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Selfish Series maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Lethal Hideout is the sixth map of Selfish Series. It was designed by Paul Corfiatis and uses the music track "".

Walkthrough[edit]

Map of Lethal Hideout
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Raise the bridges to the southwest side of the main area, then look for a metal pillar with a megasphere to the west. Lower the hedge where you see it and enter, then use the switch to lower the pillar. (sector 68)
  2. In the southwest building, get on the left side of the fence and open the door to the red key room. Just before the steps, open the south wall to get a rocket launcher and rockets. (sector 95)
  3. In the southwest building, get on the right side of the fence and open the door. Head south, then west. Use the blue torch on the south wall to lower the steps you came from, which hides a green armor, ammo, a backpack, and a medikit. (sector 120)
  4. Keep going past Secret #3 up, then right, using the lift to go through to the next hall which has four torches. Use the northwest torch, then return to the hall that has the fence. There is a passage to the south with energy cell packs and a switch. (sector 154)
  5. Flip the switch in Secret #4, then return to the hall with the torch that opened Secret #4. The north wall is open, and you can get the BFG9000 inside. (sector 150)
  6. From the blue key platform, jump to the green ground to the west. Head north to find boxes of ammo and boxes of shotgun shells. (sector 214)
  7. From Secret #6, go all the way south to another switch. Flip it and return to the entrance of the southwest building to find energy cells and a plasma gun. (sector 73)
  8. In the hall at the east end of the map, just before you get to the switch at the end, nine closets will open up. Enter the westernmost closet and open the wall in the back to find ammo and partial invisibility. (sector 192)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 5, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north-west. (thing 373)
  2. facing north-west. (thing 374)
  3. facing north-west. (thing 375)
  4. facing north. (thing 376)
  5. facing north-west. (thing 377)
  6. facing south. (thing 378)

Statistics[edit]

Map data[edit]

Things 599
Vertices 2730*
Linedefs 2647
Sidedefs 4031
Sectors 292
* The vertex count without the effect of node building is 2167.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]