MAP06: Light a Match (100 Line Massacre)
From DoomWiki.org
| 100 Line Massacre maps 01-11 |
|---|
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(01 - 11) |
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP06: Light a Match is the sixth map of 100 Line Massacre. It was designed by Andrik Powell (Arsinikk), who also composed the level's music track, "Guiding Light". The par time is 1:10.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The last part of the hall before the exit counts as a secret. (sector 21)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 1:08.26 | Bdubzzz | 2022-05-05 | 100lnm06m108.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on December 31, 2022.
Statistics[edit]
Map data[edit]
| Things | 160 |
| Vertices | 110* |
| Linedefs | 100 |
| Sidedefs | 144 |
| Sectors | 25 |
* The vertex count without the effect of node building is 79.
Things[edit]
This level contains the following numbers of things per skill level:
* Custom skill level that enables SpawnMulti. |
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