MAP06: Nemesis (Heroes' Tales)

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Heroes' Tales maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Nemesis is the sixth map of Heroes' Tales. It was designed by Arthur O. (Archi) and uses a MIDI rendition of "Nemesis" by Arch Enemy as its music track.

Walkthrough[edit]

Map of Nemesis
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the perimeter where the cyberdemon is, head clockwise all the way to reach an invulnerability. (sector 128)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:42.86 Eric Baker (The Green Herring) 2009-10-18 ht06-042.zip
NM speed
UV max 2:56.60 Vladimir Monakhov (skepticist) 2009-09-30 ht06-256skepticist.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 1:06.34 Napsalm 2023-01-17 ht06p10634.zip

The data was last verified in its entirety on January 27, 2023.

Statistics[edit]

Map data[edit]

Things 156
Vertices 1082*
Linedefs 1015
Sidedefs 1731
Sectors 137
* The vertex count without the effect of node building is 910.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]