MAP06: Noir (Preacher)

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Preacher maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Noir is the sixth map of Preacher. It was designed by Darch, who also composed the level's music track, "Black and White."

Walkthrough[edit]

Map of Noir
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

At the start, follow the path to a teleporter, then take it. You'll arrive at a random spot in the level, having to collect the yellow and blue keys. The yellow key is on a pedestal to the west, while for the blue key you'll need to go north until you see stairs going down to your left and stairs going up to your right. Go up the stairs to the right then turn left, face right and go forward to lower a lift ahead of you. Ride it up, then hug the right wall until you're on a ledge with a switch in front. Flip it to raise the bars to the right, then go through them and turn right. Face left and follow the platforms to the blue key. With both keys in hand, make your way towards the south and open the blue and yellow bars. Press the switch behind the bars, then turn around, go forward and climb up the stairs to the right. Turn right then left, open the door if it's closed and enter the exit teleporter.

Other points of interest[edit]

Secrets[edit]

  1. Go to the eastern edge of the yellow key platform, then slowly drop down to the east to reach a ledge containing an energy cell pack. (sector 519)
  2. To the north of the yellow key pedestal are some stairs. Make your way to them to see a platform to the north. Jump to it, then open the wall to the north to find the red key. (sector 568)
  3. At the northern end of the map, right next to the giant, round pillar that opens up after you collect the blue key, follow the stairs down into an underground room that contains a berserk pack. A section of the wall east of the berserk doesn't have a trim on the bottom. Open it to find an invulnerability. Once you have all three keys, you can unlock the sequence of doors nearby to collect seven boxes of rockets, five energy cell packs, two boxes of shotgun shells and a megasphere. (sector 106)
  4. At the northern end of the map, right next to the giant, round pillar that opens up after you collect the blue key, go up the stairs that curve north-east; after entering the corridor following the stairs, ride up the lift to your left. From the balcony, face west and jump into a secluded area containing a BFG9000 and two energy cells. To escape this area, collect the energy cells to lower the wall next to them. (sector 152)
  5. On the ledge with a switch before the blue key, drop down to the south and inspect the checkered floor in the room. Near the southwestern corner, it is missing a black tile. Drop down into this hole and follow the passage to a supercharge. Open the door at the end to escape. (sector 283)
  6. After opening the blue and yellow bars in the south of the level, drop down to the floor below. Turn left and you'll notice an alcove has opened near the teleporter, containing an energy cell pack. (sector 824)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 9:20.54 Shepardus 2019-11-30 prc06-920.zip
NM 100S
UV -fast
UV -respawn 3:43.63 Shepardus 2021-02-24 prc06r343.zip
UV Tyson
UV pacifist

The data was last verified in its entirety on December 12, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing west. (thing 534)
  2. facing south. (thing 535)
  3. facing east. (thing 536)
  4. facing north. (thing 537)
  5. facing east. (thing 538)
  6. facing east. (thing 539)
  7. facing west. (thing 540)
  8. facing east. (thing 831)

Statistics[edit]

Map data[edit]

Things 859
Vertices 6273*
Linedefs 6172
Sidedefs 10937
Sectors 948
* The vertex count without the effect of node building is 5263.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]