MAP06: Not Level (The Abyss)


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The Abyss maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20 21 22
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
A yellow key tempts the player.

MAP06: Not Level is the sixth level of The Abyss. It was designed by J.M.P van Waveren (MrElusive), and consists of a central elevator shaft that the player can control manually to reach different floors. The map's name is a pun on its rooms not being "level".

"Go to the highest level."
― ABYSS.TXT [source]


Map of Not Level
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the room with the yellow key, press on the wall directly to the east with skulls at the top to find a megaarmor. (sector 96)


Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

This information was last verified in its entirety on January 15, 2018.


Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 4)
  2. facing south-west. (thing 5)
  3. facing north. (thing 112)
  4. facing north. (thing 113)
  5. facing east. (thing 186)


Map data[edit]

Things 218
Vertices 1292*
Linedefs 1348
Sidedefs 1927
Sectors 221
* The vertex count without the effect of node building is 1156.


This level contains the following numbers of things per skill level:


External links[edit]