MAP06: Nukage Processing (100LineN)

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100LineN maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Nukage Processing is the sixth map of 100LineN. It was designed by Christopher Shepherd (ArmouredBlood) and uses the music track "Hall of Odin" by Wizard, MIDI sequenced by Knightrider of Doom.

Walkthrough[edit]

Map of Nukage Processing
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Kill the zombies ahead then climb up the steps and open the east door to enter a room with chaingunners and cacodemons. Cross the bridge over the nukage in this room and open the door on the other side to face more zombies along with an arch-vile, take the plasma gun then press the button in the south-east corner to raise a bridge outside. Go back outside and cross the bridge you just raised to reach a wide door and open it to enter the exit room, which contains a spiderdemon along with chaingunners, Hell knights and one or two arch-viles. Enter the sky hole at the west end of the room to end the level.

Other points of interest[edit]

A megasphere and rocket launcher can be found at the north end of the map.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:15.91 liveincity 2020-11-03 1n06-015.zip
NM speed
UV max 1:05.06 Ancalagon 2016-06-28 1n06-105.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:09.80 Aleksey Kamenev (4shockblast) 2013-08-29 1n06o980.zip

The data was last verified in its entirety on December 27, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 274)
  2. facing west. (thing 275)
  3. facing west. (thing 276)
  4. facing south. (thing 277)

Statistics[edit]

Map data[edit]

Things 281
Vertices 91*
Linedefs 99
Sidedefs 134
Sectors 22
* The vertex count without the effect of node building is 77.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]