MAP06: Nutcrusher (32in24-8)
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| 32in24-8 maps 01-10 |
|---|
|
(01 - 10) |
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Nutcrusher is the sixth map of 32in24-8, a deathmatch megawad. It was designed by Kim Bach (Torn). As part of the theme of 32in24-8, the level is based on Doom II's MAP06: The Crusher, originally designed by American McGee.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing north. (thing 8)
- facing east. (thing 10)
- facing south. (thing 11)
- facing west. (thing 12)
- facing south-east. (thing 17)
- facing south-west. (thing 21)
- facing north-east. (thing 24)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
| Things | 62 |
| Vertices | 347* |
| Linedefs | 344 |
| Sidedefs | 513 |
| Sectors | 55 |
* The vertex count without the effect of node building is 282.
Things[edit]
This level contains the following numbers of things per skill level:
| Multiplayer | |||
|---|---|---|---|
| Weapons | 1-2 | 3 | 4-5 |
| Chainsaw | 1 | ||
| Shotgun | 2 | ||
| Super shotgun | 4 | ||
| Chaingun | 5 | ||
| Rocket launcher | 1 | ||
| Plasma gun | 1 | ||
| BFG9000 | 1 | ||
| Health & Armor | 1-2 | 3 | 4-5 |
| Armor | 1 | ||
| Items | 1-2 | 3 | 4-5 |
| Health bonus | 28 | ||
| Miscellaneous | 1-2 | 3 | 4-5 |
| Deathmatch start | 7 | ||
| Teleport landing | 3 | ||
