MAP06: Nutcrusher (32in24-8)
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32in24-8 maps 01-10 |
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(01 - 10) |
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Nutcrusher is the sixth map of 32in24-8, a deathmatch megawad. It was designed by Kim Bach (Torn). As part of the theme of 32in24-8, the level is based on Doom II's MAP06: The Crusher, originally designed by American McGee.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing north. (thing 8)
- facing east. (thing 10)
- facing south. (thing 11)
- facing west. (thing 12)
- facing south-east. (thing 17)
- facing south-west. (thing 21)
- facing north-east. (thing 24)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 62 |
Vertices | 347* |
Linedefs | 344 |
Sidedefs | 513 |
Sectors | 55 |
Things[edit]
This level contains the following numbers of things per skill level:
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Chainsaw | 1 | ||
Shotgun | 2 | ||
Super shotgun | 4 | ||
Chaingun | 5 | ||
Rocket launcher | 1 | ||
Plasma gun | 1 | ||
BFG9000 | 1 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Armor | 1 | ||
Items | 1-2 | 3 | 4-5 |
Health bonus | 28 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 7 | ||
Teleport landing | 3 |