MAP06: Observation Station (Earth)

From DoomWiki.org

Earth maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Observation Station is the sixth map of Earth. It was designed by Roger Ritenour.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of Observation Station
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the station and take the door to the east. Open the wall with the UAC logo to find a passage, and nearby are lots of supplies. (sector 295)
  2. Go all the way to the end of the passage mentioned in the previous secret. Where the green armor and backpack are, open the wall for a shortcut out. (sector 285)
  3. Head west from the previous secret to a room with lots of enemies. Go around the column in the northwest corner until you see a slimy wall. Open it to get a berserk pack, a box of shotgun shells, and a box of ammo. (sector 284)
  4. Open the red door and go east until you see the nukage pit. Hop in and under the wall to find another berserk pack and an energy cell. (sector 392)
  5. When you reach the hall with rockets on the east side, lower the window with the two medikits to find armor bonuses, a plasma gun, an energy cell, and shotgun shells. (sector 216)
  6. In the area that follows, stick to the west rocks and head north. Turn around to see a soul sphere. To reach it, hug the rocks until you can get up to the higher ones, then reach the soul sphere from there. (sector 172)
  7. After the canyon area, go down the steps, and as it bends, lower the north wall. You will find health bonuses, armor bonuses, and a box of ammo. (sector 126)
  8. Keep going down the steps mentioned above, and before the next set of steps, you can open a wall at the south end of the hall for a teleporter. This may take a few attempts, as the door may not open all the way, but when it does, you can reach the teleporter to the next secret. (sector 132)
  9. Enter the teleporter in Secret #8 to reach a plateau in the western part of the map, Go between the trees on the north side, and look for a crack in the rocks. Press the wall under it to lower another one nearby, with a passage that eventually leads outside. This area has some ammo and two health bonuses. (sector 13)

Bugs[edit]

A mancubus (Thing 414) in the northern monster cache has no flags set for any of the three difficulty classes, so it does not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-east. (thing 10)
  2. facing south-west. (thing 11)
  3. facing north-west. (thing 12)
  4. facing north-east. (thing 13)

Statistics[edit]

Map data[edit]

Things 623
Vertices 1877*
Linedefs 1676
Sidedefs 2584
Sectors 394
* The vertex count without the effect of node building is 1332.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]