MAP06: P.E.T. Rescue (Icarus: Alien Vanguard)

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Icarus maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: P.E.T. Rescue is the sixth level of Icarus: Alien Vanguard, set somewhere on Beta Pictoris 3. It was designed by Gary Gosson.

Walkthrough[edit]

Map of P.E.T. Rescue
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Open the door behind you and head north to a stone building. Fall in the moat around the building and go on the far side to spot a barrel and the yellow skull key. Enter the building and go up both sets of steps. Spot the window on the right and jump out of it, then head around the moat to the wooden door. Open it and go down into the water, then head around to the left around to where the stairs are. Head up and all the way around to the yellow door. Open it and cross the hall that follows, looking out as windows open to the right. Go towards the faceted wall with the pentagram at the end and open it, then follow the hall around. In the next room with fire walls and water, press on the nearest faceted wall to get the red skull key, then press on the one just above it. When you do, cross over to the other side and it will open. Climb up the steps and enter the teleporter. Press the furthest panel from the right to exit.

Other points of interest[edit]

Secrets[edit]

  1. In the northern part of the map, in the cavern's south, southeast of the platform you enter on, there is a corner with an imp and a low ceiling bearing a square grid of red lights. Firing any hitscan weapon beneath these will reveal a button. Pressing it will cause the extended wall on the walkway to drop (to reveal a super shotgun on Ultra-Violence or higher). Beyond it is a passage (sector 66) with a heavy weapon dude, a medikit and a box of shotgun shells.
  2. In the passage with the rocket launcher (south of where the red key is found), a mangled corpse is chained to the wall. You can open this wall like a door and find a box of rockets (sector 149) between a health bonus and an armor bonus. Beware, however; a pair of heavy weapon dudes await on either side.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:46 Brayden Hart (AD_79) 2015-01-24 ic06-046.zip
NM speed 02:21 Donatas Tamonis (Donce) 2004-02-17 icn_dt1.zip
UV max 01:11 Memfis 2011-03-26 ic06-111.zip
NM100S
UV -fast 05:56 Roger Moraga 1997-02-28 icgmdemo.zip IC06GM.LMP
UV -respawn
UV Tyson 10:11 vdgg 2011-11-06 ic06t1011.zip
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV max TAS 01:28 Andy Olivera 1999-12-29 icuvlmps.zip IC06UV.LMP
NM speed TAS 00:40 Brayden Hart (AD_79) 2015-01-25 ic06x040.zip
HMP speed nomo 02:17 TeamTNT 1996-04-07 icarhelp.zip IC06HELP.LMP
Walkthrough demo.

The data was last verified in its entirety on April 1, 2015.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 1)
  2. facing east. (thing 2)
  3. facing east. (thing 3)
  4. facing north. (thing 8)

Statistics[edit]

Map data[edit]

Things 141
Vertices 695*
Linedefs 769
Sidedefs 663
Sectors 160
* The vertex count without the effect of node building is 605.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]