MAP06: Periditions Abyss (Caverns of Darkness)

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Caverns of Darkness maps 01-10

(01 - 10)
Secret maps: 11 12

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Periditions Abyss is the sixth map of Caverns of Darkness. It was designed by Christopher Lutz and uses the music track "Waiting for Romero to Play" by Robert Prince.

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Walkthrough[edit]

Map of Periditions Abyss
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 445)
  2. (sector 512)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 06:48 vdgg 2010-04-28 cv06-648.zip Uses ZDoom 2.4.1
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 21, 2018.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing north. (thing 7)

Statistics[edit]

Map data[edit]

Things 347
Vertices 13083*
Linedefs 10490
Sidedefs 18812
Sectors 639
* The vertex count without the effect of node building is 8819.

Things[edit]

This level contains the following numbers of things per skill level:


Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]