MAP06: Place of Reckoning (Torment)

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Torment maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Place of Reckoning is the sixth and final map of Torment. It was designed by Shamus Young and uses an untitled music track by Young himself.

Walkthrough[edit]

Map of Place of Reckoning
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Go through the first door and jump straight into the water. Press the switch here, and also notice that two lifts have lowered on the north and south sides (they can also be lowered by pressing the relevant sections of wall). Behind the southern lift is an alcove containing an energy cell pack and either a BFG9000 (easy and medium skills) or a second energy cell pack (hard skill). (sector 45)
  2. Pressing the switch in the water lowers two platforms in the area surrounding the water (which both count as part of the same secret sector). One contains two boxes of rockets and a soul sphere, the other contains a box of rockets, a partial invisibility, and a rocket launcher. On hard skill only the soul sphere and the rocket launcher are present. (sector 43)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 5, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing east. (thing 8)
  2. facing east. (thing 52)
  3. facing east. (thing 53)
  4. facing east. (thing 54)
  5. facing east. (thing 55)
  6. facing east. (thing 56)
  7. facing east. (thing 57)

Statistics[edit]

Map data[edit]

Things 72
Vertices 375*
Linedefs 435
Sidedefs 624
Sectors 61
* The vertex count without the effect of node building is 340.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]