MAP06: Processus Logique (3 heures d'agonie 2)

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3 heures d'agonie 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Processus Logique (English: Logical Process) is the sixth map of 3 heures d'agonie 2. It was designed by William Huber and uses the music track "Time Runner," originally composed by Mark Klem for Memento Mori II.

Walkthrough[edit]

Map of Processus Logique
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the northwest room, go towards the chaingun to make the northwest wall open. In this compartment, press on the section of the wall with slime on it to open the wall next to it, which hides a soul sphere. (sector 76)
  2. In the hall at the east end of the map, open the wall southeast of the switch to find a plasma gun and energy cells. (sector 242)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 206)
  2. facing south-west. (thing 207)
  3. facing north. (thing 208)
  4. facing east. (thing 209)

Statistics[edit]

Map data[edit]

Things 395
Vertices 1246*
Linedefs 1312
Sidedefs 1849
Sectors 260
* The vertex count without the effect of node building is 1066.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]