MAP06: Reactor (Obituary)
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Obituary maps 01-11 |
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This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Reactor is the sixth map of Obituary. It was designed by Thomas Möller.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the health room, open a wall. A spectre guards the super shotgun, 12 shells and four stimpacks. (sector 267)
- Open a wall before the room with the arachnotrons and the chainsaw. 16 shells (sector 410) then two demons, a box of bullets, a radsuit and what you already saw are waiting for you.
- In the blinking room, you can use the rocky pillars. The first one gives you another radsuit. (sector 429)
- The other one a soulsphere. (sector 426)
- After the yellow door, the left staircase leads to nowhere... except a small secret room with 4 shotgun shells and dudes. (sector 199)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 6:41.69 | vdgg | 2011-07-29 | ob06-641.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on June 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing south. (thing 199)
- facing south. (thing 200)
- facing south. (thing 201)
- facing south. (thing 202)
- facing south. (thing 203)
- facing south. (thing 210)
- facing north. (thing 211)
- facing south. (thing 214)
- facing north. (thing 224)
Statistics[edit]
Map data[edit]
Things | 300 |
Vertices | 1640* |
Linedefs | 1784 |
Sidedefs | 2633 |
Sectors | 449 |
Things[edit]
This level contains the following numbers of things per skill level:
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