MAP06: Reactor (Obituary)
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| Obituary maps 01-11 |
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MAP06: Reactor is the sixth map of Obituary. It was designed by Thomas Möller.
Contents
Walkthrough[edit]
Essentials[edit]
Take the shotgun and shells from the cabinets to your left and right, then open the door ahead to enter a room with moving platforms and zombies. Climb to the passage on the east side of the room then press the switch in the south-east corner of the next area to lower a nearby lift, then follow the path round to a blue room with a megaarmor. Take the armor to open a closet behind you with one or two cacodemons, press the switch inside it to raise a bridge over the nukage pit then open the right-hand door on the other side of the bridge to find a bazooka man guarding another switch. Flip the switch to open the left-hand door at the bridge as well as another closet with zombies, then go through the door you just opened and follow the walkway to a door at its south-west end; you will pass a yellow door on the way that you will return to later.
Go through the door and follow the hall to a UAC wall, which will open as you approach to reveal two chaingunners protecting a nukage pit. Go to the three doors on the east side of the room and pass through the middle door, kill a waiting cacodemon then enter the passage in front of you and run east and north, passing a courtyard with lost souls and one or two arachnotrons to reach a door with a blood room behind it. The blood is damaging, so fight through the spectres and pain elementals to reach the north-west end of the pool as quickly as possible; when you step out of the pool, a wall will lower to reveal the yellow keycard. Retrace your steps to the yellow door you passed earlier and open it to enter a room with three staircases, which are guarded by chaingunners.
Go through the door at the top of the middle staircase then go north to a circular pit with a switch; the blue keycard is on a pillar in the middle of the pit, but you cannot reach it from here. Press the switch to raise a set of steps in the neighboring room, then climb those steps to a red door and head north to a room with a UAC logo. Go west through a door and press the switch at the west end of the room, which will lower zombiemen and chaingunners to your left and right, then press the southern switch to lower a lift that goes up to the blue key room. Run across to the key and kill the shotgun guys that are released, then go back to the three-staircase room and open the door at the bottom of the southern staircase to find a blue door.
Go through the blue door and climb the staircase to your left, then step across the bridge that rises at the top to enter a room with one or more demons guarding a switch. Press the switch to lower a lift, kill the shotgun guys waiting above it then ride the lift and go north to find the red keycard. Go back to the red door you passed earlier, fighting any shotgun guys and chaingunners that have teleported in on the way, and open the door to find the exit switch.
Other points of interest[edit]
Secrets[edit]
- In the octagonal room in the north-west corner of the map, open the east wall that has no horizontal groove on it to find a spectre guarding a super shotgun, three sets of shotgun shells, and four stimpacks. (sector 267)
- After passing the four crushers, as soon as the path turns to the north, open the brick wall on the east side to find four sets of shotgun shells. (sector 410) Shoot the switch through the grille in the south wall to open a compartment with two demons, a box of bullets and a radiation shielding suit, and open the neighboring courtyard where you can get a chainsaw.
- In the blood room, the second pillar from the right on the southern row is made of stone rather than blood. Press it to lower a radiation suit. (sector 429)
- Also in the blood room, lower the second pillar from the left on the second row, which is also made of stone, to get a supercharge. (sector 426)
- Go down the northern staircase in the three-staircase room and open the door at the bottom, then continue west through a second door to enter a small room with one or two chaingunners. Open the circuit board wall to find one or two more chaingunners along with shotgun shells. (sector 199)
Bugs[edit]
If the player lowers the secret #3 or #4 pillar and stands on it as it rises again, they will get stuck.
The blue stairs that build near the red key (tag 12) have too much influence, building past their intended last step. This results in the platform next to the red key (sector 367) moving 8 map units up, displaying an untextured side through the window (linedef 1423) appearing as a flat bleed
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 6:41.69 | vdgg | 2011-07-29 | ob06-641.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on June 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing south. (thing 199)
- facing south. (thing 200)
- facing south. (thing 201)
- facing south. (thing 202)
- facing south. (thing 203)
- facing south. (thing 210)
- facing north. (thing 211)
- facing south. (thing 214)
- facing north. (thing 224)
Statistics[edit]
Map data[edit]
| Things | 300 |
| Vertices | 1640* |
| Linedefs | 1784 |
| Sidedefs | 2633 |
| Sectors | 449 |
* The vertex count without the effect of node building is 1357.
Things[edit]
This level contains the following numbers of things per skill level:
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