MAP06: Revival (Hell Revealed II)

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Hell Revealed II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Revival is the sixth map of Hell Revealed II. It was designed by Mike Watson and uses the music track "Dance of Death" by Sam Woodman.

Walkthrough[edit]

Map of Revival
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You will have to tangle with a demon at the start. Get the shotgun and supplies in the big room, but you will have to deal with a large imp ambush. Open the next door and go right at the fork, looking out for a baron ambush as you go. The next room you come to has barons of Hell and shotgun guys, as well as two doors. You will also see the yellow keycard in this room. Take either door, then open the next door to appear on one of two bridges. There are lost souls in this area, so be extra careful not to fall here. Flip one switch and then go back to the yellow key room and take the door you did not take before, flipping the switch at the end of that path. The switch on the left lowers barriers to the yellow key and reveals another switch, while the switch on the right raises a bridge so you can access the new switch. When you flip the center switch, you will lower the yellow key, but also reveal yourself to a cyberdemon. Dispose of him as necessary, then grab the yellow key and then return to the fork. Go west this time, and press the lion switch. You will be surrounded by cacodemons and pain elementals, kill them and open the next door. In the next hall, kill the shotgun guys, and revenants will wake up, opening a wall to the right where you can pick up the blue keycard. Press the nearby satyr switch to reveal the exit in the starting room, then use the blue key and head back there. You might find arch-viles, and possibly some resurrected imps, so kill them as necessary then exit.

Other points of interest[edit]

Secrets[edit]

  1. In the hallway east of the yellow key, look through the window to the east and shoot the lion face. This will enable access to a supercharge. (sector 40)
  2. In the hallway west of the yellow key, aim through the western window and shoot the lion face. This will allow access to megaarmor. (sector 41)
  3. After taking out the cyberdemon, jump into the alcove where it stood to obtain a megasphere. (sector 68)

Bugs[edit]

From the south, the blue door can only be opened once. In cooperative multiplayer, once the door closes, any player south of the door will become trapped. If every player on the other side of the door dies and respawns, it will become impossible to finish the level.

At the north of the level, the teleporters in the nukage pits, rather than rescuing you from damage, will warp you into the larger nukage pit, killing you if you teleported at low health, or if the metal bridge has not been raised yet.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:45 xepop 2010-03-11 h206-045.zip
NM speed
UV max 02:21 Radek Pecka 2004-02-05 hr2lmps.zip
NM100S
UV -fast 03:18 Jochen Schneidau (Angus) 2005-10-24 h206f318.zip
UV -respawn
UV Tyson
UV pacifist

Last updated on June 18, 2013.

Multiplayer records[edit]

Run Time Players Date File Notes

Last updated on June 18, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV speed nomo 00:45 Brian Nesser (Anima Zero) 2004-10-28 h2nomo.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 55)
  2. facing south. (thing 56)
  3. facing south. (thing 144)
  4. facing east. (thing 145)

Statistics[edit]

Map data[edit]

Things 158
Vertices 491*
Linedefs 545
Sidedefs 300
Sectors 73
* The vertex count without the effect of node building is 438.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]