MAP06: Riminshi Valley (Japanese Community Project)


Japanese Community Project
maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Riminshi Valley is the sixth map of Japanese Community Project. It was designed by burabojunior and uses the music track "Huline Temple" from Lands of Lore 2. The par time defined in MAPINFO is 2:30.

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Map of Riminshi Valley
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. From the starting point turn around and go down the stairs. Across the pit is there is an alcove with two imps and a candle are hanging around, raise the walkway and sprint across. Once you raise another set of walkways, look left and drop onto the same alcove with the candle. Interact with the wall to reveal a cacodemon, a rocket launcher and a box of rockets for it and a switch for Secret #3. (sector 44)
  2. Drop down from Secret #1 and take the lower route with the two waterfalls. Before going up, make note of the lone armor bonus on the stairs - that is a mark for the secret room right next to it. Interact with the wall and it will lower to reveal a room (sector 133). Ride the elevator to grab the partial invisibility sphere.
  3. Jump down from the alcove with the partial invisibility sphere and make a left turn to the exit area. Head to a room to the right, and take the teleporter to find a hallway with imps and arch-viles (sector 407). Fight your way through this hallway and grab any weapons you come across.


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:12.40 Bdubzzz 2021-05-17
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.


Map data[edit]

Things 241
Vertices 4615*
Linedefs 4467
Sidedefs 7644
Sectors 938
* The vertex count without the effect of node building is 3534.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


Riminshi (利民し) means 'To the people'.

See also[edit]


External links[edit]