MAP06: Rough Commute (Running Late 2)
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| Running Late 2 maps 01-14 |
|---|
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP06: Rough Commute is the sixth map of Running Late 2. It was designed by A2Rob and uses the music track "Chant" by Lee Jackson, originally from Rise of the Triad.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the door at the start, then go on the right stand and run through it. Grab the shotgun as you go through the window. You can get a plasma gun, two more shotguns, a backpack, and an energy cell pack. (sector 92)
- At the north end, there is a single car with a soul sphere inside. Climb the steps and jump into the car to get it. (sector 394)
- In the water area south of Secret #2, go through the north waterfall to get a backpack and partial invisibility. (sector 1536)
- At the west side, open the area to the south with Hell knights, then find a switch behind the east fence. This lowers another gate, where you can get an invulnerability. (sector 1776)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 5:23.46 | Bdubzzz | 2021-04-12 | rl206-523.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Statistics[edit]
Map data[edit]
| Things | 889 |
| Vertices | 8326* |
| Linedefs | 8540 |
| Sidedefs | 14349 |
| Sectors | 1800 |
* The vertex count without the effect of node building is 6917.
Things[edit]
This level contains the following numbers of things per skill level:
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