MAP06: Secret Area! (Castle Phobos)


Castle Phobos maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Secret Area! is the sixth map of Castle Phobos. It was designed by David Shrock and uses the music track "Shadow Rising" by Ross Warren.


Map of Secret Area!
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head down the staircase at the start, then turn right and head down another staircase. There is an unmarked secret door in the north wall of this room, leading to a room with some ammo and a partial invisibility, as well as a door to the western part of this southern area (this secret can be accessed from either side). (sector 258)
  2. Head down the staircase at the start, then straight ahead down another staircase. There is an unmarked secret door in the south wall of this room, leading to a soul sphere and some rockets. (sector 261)
  3. The room west then north of the start counts as a secret and is impossible to miss. (sector 160)
  4. There is a room north-west of the main outdoor area, with windows overlooking the outdoor area and adjacent area, which counts as a secret, but appears to be inaccessible. (sector 88)


As secret #4 (see above) is inaccessible, the maximum obtainable secret percentage is 75%.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 12, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 16)
  2. facing west. (thing 21)
  3. facing south. (thing 22)
  4. facing north. (thing 38)


Map data[edit]

Things 243
Vertices 1072*
Linedefs 1243
Sidedefs 1678
Sectors 265
* The vertex count without the effect of node building is 984.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]