MAP06: Secure Area (Vile Flesh)

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Vile Flesh maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Secure Area is the sixth map of Vile Flesh. It was designed by Gwyn Williams and uses the music track " ".

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Walkthrough[edit]

Map of Secure Area
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the big hallway past the starting room, take the steps up and go left. Press on the wall with blue triangles to get a partial invisibility. (sector 32)
  2. In the hallway at the northwest end of the map, use the switch in the alcove to lower the two lifts, and use the one on your right. In the corridor that follows, open the green wall to the right to find a backpack, shotgun shells, and a switch that opens the window revealing Secret #3. (sector 177)
  3. In the same hallway as above, you can open a wall east of where the alcove switch is located for a passage leading to a plasma gun, an energy cell, a medikit, and a green armor. (sector 180)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 184)
  2. facing south. (thing 185)
  3. facing west. (thing 186)
  4. facing south-west. (thing 187)
  5. facing east. (thing 188)
  6. facing east. (thing 189)
  7. facing east. (thing 190)
  8. facing north-west. (thing 191)

Statistics[edit]

Map data[edit]

Things 249
Vertices 2424*
Linedefs 2333
Sidedefs 3877
Sectors 481
* The vertex count without the effect of node building is 2092.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]