MAP06: Secure Area (Vile Flesh)


Vile Flesh maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Secure Area is the sixth map of Vile Flesh. It was designed by Gwyn Williams, who also composed the level's untitled music track.

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Map of Secure Area
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the big hallway past the starting room, take the steps up and go left. Press on the wall with blue triangles to get a partial invisibility. (sector 32)
  2. In the hallway at the northwest end of the map, use the switch in the alcove to lower the two lifts, and use the one on your right. In the corridor that follows, open the green wall to the right to find a backpack, shotgun shells, and a switch that opens the window revealing Secret #3. (sector 177)
  3. In the same hallway as above, you can open a wall east of where the alcove switch is located for a passage leading to a plasma gun, an energy cell, a medikit, and a green armor. (sector 180)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:57.60 justanotherfool 2008-08-28
NM speed
UV max 4:04.40 justanotherfool 2008-08-28
NM 100S
UV -fast 5:33.06 Tomas Kollar (DeDo) 2006-07-10
UV -respawn
UV Tyson
UV pacifist
NoMo 100S 1:41.03 Gwyn Williams 2003-05-10

The data was last verified in its entirety on July 10, 2023.


Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 184)
  2. facing south. (thing 185)
  3. facing west. (thing 186)
  4. facing south-west. (thing 187)
  5. facing east. (thing 188)
  6. facing east. (thing 189)
  7. facing east. (thing 190)
  8. facing north-west. (thing 191)


Map data[edit]

Things 249
Vertices 2424*
Linedefs 2333
Sidedefs 3877
Sectors 481
* The vertex count without the effect of node building is 2092.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]