MAP06: Sepulchre (Khorus)

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Khorus maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Sepulchre is the sixth map of Khorus. It was designed by Shadowman and uses the music track " ".

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Walkthrough[edit]

Map of Sepulchre
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the door in the starting room, then the next door in the hallway. You will see a cage with a chaingunner (two on Ultra-Violence or higher). Head into either of the northern halls, then to the middle, then lower the south wall to find a lift leading up to their cage. (sector 57)
  2. After you get the red key, open the south door in the southeast corner of the room with the large teleporter. In this room, lower the wall in the southeast corner to find a grave with a Hell knight and a backpack. (sector 429)
  3. Lower the east wall in Secret #2 to find more graves, which have shotgun shells, an energy cells, and a medikit in them. If you lower the wall just under the entrance to this room, you will lower two more alcoves to the east with health bonuses and armor bonuses. (sector 426)
  4. In the central area, take either of the doors at the south end and lower the wall in the northwest corner. This area has armor bonuses, a stimpack, and if you lower the wall at the west side, you will open the graves up, which contain health bonuses, another stimpack, and shotgun shells. (sector 894)
  5. From the teleporter that took you to the central area, head all the way to the east wall. Open the door to the right of the cage, then open the southeast door. Three graves are in this room. Use the one in the middle to not only open them, but to lower the northwest wall in this room. This secret area has a stimpack, a box of rockets, and an energy cell. (sector 1102)
  6. Head north from the central area to the yellow door, then east until you see a door at the south wall. Open it and lower the wall in the southeast corner to find a teleporter. This takes you to a cage with a switch behind you. The switch will open the graves in the previous room containing a box of ammo, a stimpack, and shotgun shells. You may also be awarded with a random powerup, which can be a computer area map, a soul sphere, a berserk pack, or a backpack (all but the computer area map are not available on Hey, Not Too Rough or lower). (sector 1262)
  7. Head west from the central area, then open the northwest door. Use the grave here to lower the northern walls, then head to the room at the northernmost end of this area for a switch. There is another switch just north of this one, which you should also use. Do so, then head back to the central area and head to the yellow door. Go all the way west from there and open the door, then take the teleporter to the south. A switch is behind you. Using it will open the graves in the previous room, containing a medikit and a box of shotgun shells. You may also be awarded with a random powerup, which can be a computer area map, a soul sphere, a berserk pack, or a backpack (all but the computer area map are not available on Hey, Not Too Rough or lower). (sector 1409)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Statistics[edit]

Map data[edit]

Things 719
Vertices 11557*
Linedefs 11463
Sidedefs 17304
Sectors 1593
* The vertex count without the effect of node building is 9369.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]