MAP06: Sinkhole Showdown (Ancient Aliens)

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Ancient Aliens maps
One Last Vision Quest
Applied Einstein

11 12 13 14 15 16 17 18 31 32

You're the Alien Now

19 20 21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Sinkhole Showdown is the sixth map of Ancient Aliens. It was designed by Paul DeBruyne (skillsaw) and uses the music track "Roof," composed by Stuart Rynn (stewboy). The par time is 3:30.

Walkthrough[edit]

Map of Sinkhole Showdown
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start out in a small area with some supplies and a shotgun. Grabbing the shotgun will drop the floor and reveal the first arena. Numerous shotgunners surround you, with a few imps on overlooking ledges. To the east is the super shotgun and red key. Acquiring the latter will open numerous closets and walls around the arena, including four revenants nearby and a horde of imps and demons. Two sets of stairs opened to the southeast. One leads to a berserk but will spawn a revenant, the other to the rocket launcher but will trap you with a mancubus in front of you and sets of imps on either side.

Pressing the red switch in the northwestern corner of the arena will drop the floor again, revealing more monsters including two archviles. The blue key is in a nook on the south end, and will allow use of an elevator north of the red key switch. At the top, go north (as the south door needs the yellow key). Fight off more shotgunners and an arachnotron after climbing a set of stairs, then press a button nearby to reveal a chaingun and the yellow key. Picking up the key will drop you into an ambush, starting with some lower-tier enemies and eventually revealing an archvile, a mancubus, and a pair of chaingunners. Enter the teleporter where the mancubus emerged from to exit the pit. Head back to the yellow door and around the structure to find the exit.

Other points of interest[edit]

Secrets[edit]

  1. After sinking once, grab the red key and then several areas will have opened up. Two halls in the south central part of the map have opened up, with Egyptian glyphs on them. Enter the one on the left side, facing south, and press on the middle part of the glyph (the one with the ankh at the top), to lower the wall with armor bonuses and a soul sphere. Doing this lowers the wall in the adjacent chamber as well, containing pain elementals, armor bonuses, and shotgun shells. (sector 463)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 00:45 liveincity 2021-01-19 aa06-045.zip
NM speed
UV max 02:50 Mr CooL ICE 2019-05-05 aa06-250.zip
NM100S
UV -fast 06:19 Andrea Rovenski (Cyberdemon531) 2016-11-12 aa06f619.zip
UV -respawn
UV Tyson
UV pacifist 00:48 liveincity 2021-01-19 aa06p048.zip

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on February 24, 2021.

Statistics[edit]

Map data[edit]

Things 412
Vertices 3161*
Linedefs 3775
Sidedefs 5500
Sectors 546
* The vertex count without the effect of node building is 3161.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]