MAP06: Sledgehammer (Reverie)


Reverie maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Sledgehammer is the sixth map of Reverie. It was designed by Michael Jan Krizik (valkiriforce) and uses the music track "Ashes," composed by John Weekley (PRIMEVAL).

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Map of Sledgehammer
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. When you teleport, flip the switch to the hub region, then go to the southwest corner and spot the pool of crushed gore. Open the wall behind it to find a backpack. (sector 164)
  2. Inside the metal room with two shining lamps inside columns, press on the column face with the lightning bolt marking to open a compartment with a partial invisibility. (sector 198)
  3. In the underground area where the blue key is, head east and open the wall with the electricity symbol on it to access a barred room (sector 246) with a teleporter to a berserk pack.
  4. At the room with the four monster teleporters, go to the north side of the northwestern teleporter and spot the electricity symbol above the teleporter. Use it to reveal a compartment with armor bonuses, energy cells, and a medikit. (sector 285)
  5. At the north end of the map, enter the shack at the west end and flip the switch inside. Go to the east side of this area now for a teleporter. Enter it, then reenter the teleporter to find a teleport that takes you back to the room with the blue key. (sector 304)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:48.71 Memfis 2013-04-03
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:52.54 Tezur0 2015-01-27

The data was last verified in its entirety on April 3, 2022.


Map data[edit]

Things 396
Vertices 2324*
Linedefs 2438
Sidedefs 3644
Sectors 322
* The vertex count without the effect of node building is 1962.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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External links[edit]