MAP06: Smedley (Eternal Slumber Party)

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Eternal Slumber Party maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Smedley is the sixth map of Eternal Slumber Party. It was designed by TimeOfDeath and uses the music track "".

Walkthrough[edit]

Map of Smedley
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The sector you start in is a secret. (sector 40)
  2. The courtyard west of the start counts as a secret. (sector 15)
  3. In the north room, press the first Quake switch to open the northeast side, containing rockets, energy cell packs, and a megasphere. (sector 229)
  4. Open the hall southwest of the north room and find two candles. Go to the far candle and use the two crosses there, then go to the other candle and shoot the switch in the distance before it closes. This opens a corridor to the west leading to energy cell packs, energy cells, a yellow key, and a teleporter. (sector 114)
  5. The large courtyard at the southeast end counts as a secret. (sector 25)
  6. Return to the two crosses from before and lower them again. This time, quickly run back to the north room and into the southeast compartment, where there is an opening to the east. Quickly enter to find a big room with medikits as well as a lift to a passage filled with health and armor bonuses. (sector 93)
  7. In the main room, open a wall to the east (south of the cage) to get energy cell packs and a switch. (sector 102)
  8. In the main room, go to the lift at the west side and take it up. Open the west wall to find two switches, one of which opens the southeast courtyard. (sector 78)
  9. Take the lift back up and jump to the block to the east. Head north into the hall and east to get to a megasphere, boxes of rockets, and a switch. (sector 370)
  10. After entering Secret #9, go back to the lift for Secret #8 and head south to a room with energy cell packs and a puzzle solution. (sector 436)
  11. Stepping on the block that unlocks Secret #9 will also unlock a wall to the north in the main room. Lower the walls there and the area with the cyberdemons and megasphere counts as a secret. If you have been pressing satyr eye switches around the map, you can pick up another megasphere to the east. (sector 355)
  12. Head back to the two crosses and lower them again. Go back to the entrance to Secret #6 (which had a health bonus) but this time stay on the lift as it goes up. When it is at the top, carefully go along the south wall and through the stained glass to the east. Enter the corridor and shoot the northeast switch, then use the button to the east to raise steps. Climb up to the southeast corner, shoot the southeast switch there, then fall to the west and use the switch there to raise the steps further. Lower the step closest to you and go to the middle of the steps. Use the Quake switch and you can access a teleporter leading to the secret area at the northeast end of the map. (sector 451)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on September 7, 2022.

Statistics[edit]

Map data[edit]

Things 3150
Vertices 7585*
Linedefs 5707
Sidedefs 9903
Sectors 1069
* The vertex count without the effect of node building is 5192.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]