MAP06: Sons of Liberty (SlaughterMAX)


SlaughterMAX maps 01-12

(01 - 12)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Sons of Liberty is the sixth map of SlaughterMAX. It was designed by Alex Scott (Scotty) and uses the music track "".


Map of Sons of Liberty
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Go up the brown steps northeast of the starting point and go to the south side of the nearby tower to a door. Open it and flip the switch for a lift up. You can jump northeast to the higher level where the lava is, then jump north down to a secret area containing a soul sphere, a megaarmor, and stimpacks. (sector 276)
  2. Before you reach this secret, flip either of the switches to the sides of the stairs leading up to the three-key door (or the switch to the east of the starting point). Then go towards the three-key door, then look north and go around the first metal pillar to the north and west to a ledge with stimpacks and a medikit. Walk through the west wall to find a secret area with a megasphere. (sector 1322)


A revenant (Thing 709) near the center of the map has no flags set for any of the three difficulty classes, so it does not actually appear in the level. It is at the same spot as an imp on skills 1-2 (and an arch-vile on all skills), so probably was intended to appear on skills 3-5.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:58.86 Maribo 2022-05-11
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 15, 2022.


Map data[edit]

Things 1319
Vertices 15894*
Linedefs 12478
Sidedefs 23455
Sectors 1974
* The vertex count without the effect of node building is 10281.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]