MAP06: Sorority of Pain (Project Einherjar)

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Project Einherjar maps
Deep Into White Hell

08 09 10 11 12 13 14

The Iron Invasion

15 16 17 18 19 20 21

The Scourge of Mordin

22 23 24 25 26 27 28

Return to Jotunheim

29 30 31 32 33 34 35

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Sorority of Pain is the sixth map of Project Einherjar. It was designed by Mike MacDee (Impie) and uses the music track "".

Walkthrough[edit]

Map of Sorority of Pain
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Gaul's security center is divided into the Beauty and Beast wings. Juno begins in the elevator bank of the Beauty wing: a lavish administration center with marble walls and carpeted floors. Troops assault her from all sides once the shooting starts, including a patrolling Einherjar in the grand hall, and a second wave of troops that arrive in the elevators. Clear the Beauty Wing of enemies and items before venturing south to the Beast wing.

The Beast wing is a sprawling dungeon: the first thing you come across are two gruesome interrogation rooms and a large gray cell block lined with prison cells. Past the interrogation rooms and to the left is the door to the storage facility and another cell block, at the end of which is the armory (locked behind a yellow door) and the switch that opens the way to the generator outside. Turning off the generator opens all the cell doors in both cell blocks: the middle cell of the second cell block contains the blue key. Take it back to the Beauty wing and open the blue northern door: kill the Einherjar and its Juggernaut escort and enter the meeting room to trigger a huge shootout and another wave of troops appearing from the elevator banks. Collect the red key from the meeting room and use it to open the exit door. After killing the highly aggressive Dory Vargstein, Juno can reach the exit switch.

Boss: Thea Skuld[edit]

Skuld guards the yellow armory key, and defeating her is not required to exit the level. However, the armory does contain a ton of useful weapons and supplies. To reach Skuld, after opening the cells, return to the first cell block and climb the staircase to the control towers you saw when you first entered the Beast wing. Hit the switch in the left tower and return to the cell block: the locked purple gate has opened, and Skuld is just beyond.

Skuld's missile attack is devastating. You may want to avoid triggering the Fratboy ambush in this area until after Skuld's room has been unlocked, as they make for nice expendable armor.

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. The west side in the Beauty Wing has an abandoned office with several tall shelves. One of the shelves lowers to reveal a medical backpack. (sector 119)
  2. The larger office has a stack of crates in one corner. One of the crates is false and hides a missile pod. (sector 123)
  3. The armory cabinet in the Beast Wing behind the box of rockets contains a Dessler frag cannon. (sector 257)
  4. After using the switch in the easternmost snowfield, return to the southwest side and open the northwest door to the steps. Climb up, cross the bridge past the open door, and hit the switch to the right. Return to the steps and you can get a field medic pack. (sector 327)

Non-official[edit]

  • Behind the junk piles in the outdoor area is a collection of medkits. They don't count as a secret, but they can be easy to miss.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 591
Vertices 1941
Linedefs 2291
Sidedefs 3351
Sectors 423

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]