MAP06: Stony Halls (Plutonia: Revisited Community Project)

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PRCP maps 01-11

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Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Stony Halls is the sixth level of Plutonia: Revisited Community Project. It was designed by Matt Tropiano, and uses a music track named after the level by John Weekley (PRIMEVAL). The par time defined in MAPINFO is 2:30.

Walkthrough[edit]

Map of Stony Halls
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go straight forward past some zombiemen to the red skull key—as you reach the key a set of bars will close on it, and the doors on either side will open to reveal more zombiemen. Go through any of the southern doors to enter a small courtyard then go down the stairs at the south end to face some zombies and demons, then go north-west up another staircase to enter a room with a box of bullets. Open the door at the north end of this room to reach the red key, which is guarded by chaingunners and an arachnotron that teleports in.

Go back to the southern area and climb up the east staircase to reach a lawn with an arachnotron, then go north up another flight of steps and open the red door at the top to enter the room with the blue skull key. Kill the waiting Hell knights then pick up the blue key to seal the entrances to the room open three closets with cacodemons (plus demons and an arachnotron on Hurt Me Plenty skill level or higher). Press the skull switch inside the middle closet to open the bars behind the blue key and step through them to return to the starting point, then go back to the red key room and pass through the door to get back to the previous area.

Go north through another door to enter a room with two sets of blue bars and press the switch in the middle of the room to open the first set, and bring in an arachnotron and two cacodemons (or revenants on Ultra-Violence and Nightmare). Go up the steps that open in the west and north walls to reach the upper floor and press a second switch here to open the second set of blue bars, allowing you to reach the yellow skull key. Go back to the blue key room and open the yellow door to face a pain elemental, then go up the stairs and kill any enemies waiting in the next room. Open the door at the east end of the room to open two closets behind you with chaingunners and summon a pain elemental (or arch-vile on UV and NM), then press the switch inside the south closet to open the bars blocking the exit teleporter.

Other points of interest[edit]

Secrets[edit]

  1. In the area west of the red key, go to the upper level and look at the east wall to see two sets of shotgun shells and a candle. Press the wall east of the candle to lower it and reveal a lift going up to a partial invisibility. (sector 255)
  2. Go south from the red door. You will eventually notice an alcove with a supercharge in the south wall. (sector 327) Press the southern wall with the misaligned texture in the south-west corner of the area to find a passage to the secret.
  3. Picking up the super shotgun in the northernmost part of the map opens up four alcoves. Press on the north part of the west wall in the north-west alcove to find a narrow hallway that will lead you to a megaarmor. (sector 88)

Bugs[edit]

There are no known bugs in this level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:45.94 Brayden Hart (AD 79) 2015-08-27 pv06-145.zip
NM speed
UV max 5:17.80 mhrz 2021-09-27 pv06-517.zip
NM 100S
UV -fast
UV -respawn 3:58.09 Mr. LBN 2011-10-17 pv06r358neb.zip
UV Tyson
UV pacifist
NoMo 0:50.83 Karim El-Sheikh (Kimo Xvirus) 2013-07-24 prcpnomo.zip

The data was last verified in its entirety on June 2, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing south-west. (thing 47)
  2. facing south. (thing 48)
  3. facing west. (thing 49)
  4. facing south-east. (thing 50)
  5. facing west. (thing 51)
  6. facing south-east. (thing 52)
  7. facing south-east. (thing 53)
  8. facing south-west. (thing 54)
  9. facing north-east. (thing 55)
  10. facing east. (thing 56)

Statistics[edit]

Map data[edit]

Things 502
Vertices 2185*
Linedefs 2478
Sidedefs 3449
Sectors 475

* The vertex count without the effect of node building is 1954.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The level is heavily inspired from Plutonia's early maps. The level was constructed in around two weeks, using Doom Builder 2, SLumpEd, and MIDI2MUS.

Trivia[edit]

External links[edit]