MAP06: The Bleeps, the Sweeps and the Creeps (DBP24: Spaceballs: The Sequel: The Search For More DBP Maps)
From DoomWiki.org
| DBP24: Spaceballs: The Sequel: The Search For More DBP Maps maps |
|---|
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP06: The Bleeps, the Sweeps and the Creeps (named "Bleeps Sweeps and Creeps" on the intermission screen and "Bleeps, Sweeps, Creeps" on the automap) is the sixth map of DBP24: Spaceballs: The Sequel: The Search For More DBP Maps. It was designed by Jack Stewart (Jaxxoon R) and uses the music track "Diamonds" by James Paddock (Jimmy).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the east room, go to the ammo clips at the south end, then quickly run north and then southeast to get a blur artifact. (sector 1008)
- Open the blue door and take the path to the left. Open the north wall to get a medikit (only on Hey, Not Too Rough or lower) and a switch. (sector 552)
- At the north building, head outside of it and at its north end, flip the switch to the east. Quickly head to the south side to get a megasphere from the lowered pillar. (sector 335)
- In the south room, go to the east side, shoot the barrels to the north, and open the wall behind them to get a megaarmor. (sector 957)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on May 1, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing west. (thing 795)
- facing south. (thing 796)
- facing south-west. (thing 797)
- facing south-east. (thing 798)
- facing south-east. (thing 801)
- facing north-west. (thing 802)
- facing south. (thing 803)
Statistics[edit]
Map data[edit]
| Things | 830 |
| Vertices | 5644* |
| Linedefs | 4762 |
| Sidedefs | 8435 |
| Sectors | 1013 |
* The vertex count without the effect of node building is 3876.
Things[edit]
This level contains the following numbers of things per skill level:
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
