MAP06: The Draconic Guardians (Mordeth)
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Mordeth maps |
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This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: The Draconic Guardians is the sixth map of Mordeth. It was designed by Gaston Lahaut (Mordeth) and uses the music track "Waiting for Romero to Play" by Robert Prince, from Doom II.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the north street, unlock the southwest bar by using the switch behind the red door to the northeast, then use the skull switch behind it. In this room, head to the southeast side and lower the wooden wall. Take the teleporter to get a blur artifact. (sector 63)
- Inside the southernmost building, open the northwest wall and use it to straferun east over the counter, getting a green armor and a stimpack here. You can also fall down there through the window on a wooden deck near the starting point. (sector 168)
- At the street at the south end, head northwest and enter the building here. Climb up the crates until you are at the east side, then jump south and head up the steps. Press the skull switch here to get a super shotgun. (sector 203)
- Press the blue switch in the exit room to unlock the exit, as well as the wall to the north. Enter the room behind that wall and press on the object in the middle to open the north wall, which is a corridor leading to a box of shotgun shells and a backpack. (sector 423)
- At the north street, unlock the northwest bar by using the switch behind the red door to the northeast, then get the green armor behind it and lower the wall there for a soul sphere. (sector 531)
Bugs[edit]
The yellow door is not correctly tagged as requiring the yellow skull key, so finding the yellow skull key is not required to complete the map.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:46.11 | Bdubzzz | 2021-09-07 | md06-046.zip | |
NM speed | |||||
UV max | 9:53.03 | vdgg | 2011-03-20 | md06-953.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on June 2, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing north. (thing 88)
- facing east. (thing 406)
- facing south-east. (thing 585)
- facing north-east. (thing 591)
- facing north. (thing 637)
Statistics[edit]
Map data[edit]
Things | 685 |
Vertices | 2880* |
Linedefs | 3091 |
Sidedefs | 4604 |
Sectors | 600 |
Things[edit]
This level contains the following numbers of things per skill level:
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