MAP06: The Fort - II (The Talosian Incident)

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The Talosian Incident maps 01-11

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This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: The Fort - II is the sixth map of The Talosian Incident. It was designed by John Bye (Gestalt666), who also composed the music track.

Walkthrough[edit]

Map of The Fort - II
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you reach the first big room (which is actually the same room with the yellow door in the previous map), activate the lift in the southeast corner to find a soul sphere and two boxes of rockets. (sector 511)
  2. Like the previous map, the big room at the end of the C-shaped hallway counts as a secret. (sector 108)
  3. Use the skull switch inside the room mentioned above. Head back in the C-shaped hallway and take either of the first two doors you see. Take the southeasternmost door here for a new compartment containing a backpack and some medikits. (sector 514)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:57.66 Kristian Ronge 2007-03-06 talolmps.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 4, 2022.

Statistics[edit]

Map data[edit]

Things 336
Vertices 2276*
Linedefs 2555
Sidedefs 3687
Sectors 585
* The vertex count without the effect of node building is 1929.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]