MAP06: The Fort - II (The Talosian Incident)

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The Talosian Incident maps 01-11

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This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: The Fort - II is the sixth map of The Talosian Incident. It was designed by John Bye (Gestalt666), who also composed the music track.

Walkthrough[edit]

Map of The Fort - II
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The big room at the end of the C-shaped hallway counts as a secret. (sector 108)
  2. When you reach the first big room (this is similar to the big room with the yellow door in the previous map), activate the lift in the southeast corner to find a soul sphere and two boxes of rockets. (sector 511)
  3. Use the skull switch inside the big room at the end of the C-shaped hallway. Head back in the C-shaped hallway and take either of the first two doors you see. Take the southeasternmost door here for a new compartment containing a backpack and some medikits. (sector 514)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Statistics[edit]

Map data[edit]

Things 336
Vertices 2276*
Linedefs 2555
Sidedefs 3687
Sectors 585
* The vertex count without the effect of node building is 1929.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]