MAP06: The Gorge (Doom 2 the Way id Did)

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Doom 2 the Way id Did maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: The Gorge is the sixth map of Doom 2 the Way id Did. It was designed by Sarah Mancuso in the style of John Romero and uses the music track "In the Dark". The par time 2:45.

Walkthrough[edit]

Map of The Gorge
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Blue key

Head right to the bridge and grab the shotgun. Head north and lower the lift. Several traps will lower. Rise on lift and head south to enter the teleporter. In the other area, head left down the staircase. Go straight to find an alcove indicated by two lamps. Lower a lift that is also indicated by two lamps. Go along the corridor until you get the south dark room. Press the button in the alcove to get access to the blue key. Get back and walk on the freshly built bridge towards north. Go along until you drop down from the ledge. Walk on the bridge towards the blue key platform and grab the key.

Yellow key

Use the blue door south. Proceed east until you reach the blood cave. Walk on the rocky stairs to the south. Grab the yellow key. Beware the baron of Hell trap. Now, get back and out of the blue door. Go to the very north. Open the yellow door between two torches.

Exit

Go along the corridor and drop down to the south of the blood pool. Press the switch that raises the bridge. Walk upstairs at the north. Walk along the bridge until you get into the alcove. Head left and then upstairs. Head right to the place with ceiling lamps. Floor will go down. Go south, downstairs and quickly on the blood pool. Head left and press switch that opens a door behind you and trap right near you. Go back towards the open alcove. Press the button to lower lift and use the lift to rise. Go around the corner and open the door. Go around the inescapable blood pool. Use either alcove to go down. Go to the north eastern closet and proceed downstairs until you reach the lift between two torches. Lower the lift to find an alcove with a button inside. Press it and go back to see the northern wall open. Walk downstairs, press the switch in the west to lower eastern alcove and use this alcove to open the exit door. Kill the chaingunner and push the switch.

Other points of interest[edit]

Secrets[edit]

  1. When the bridge is risen in the northern blood pool area, use the eastern alcove. Head left, upstairs and head right to the lift with lamps on the ceiling. If it went down wait until it rises. Open the western cracked tan wall. Proceed into the small closet with plasma gun and button. (sector 73) Press the button to open the wall leading to secret #2.
  2. As you pressed the button in the secret#1, get back to the wooden room with green torches. Enter the northern alcove. Get armor bonuses and a stimpack. If you did not get to the lowered platform in time, press use on it to lower it again. Get the blur artifact. Drop down to end up in the blood pool area again. Now, walk on freshly risen bridge and go inside either alcove. In the marble room, take up the shotgun shells and walk upstairs. Grab the backpack and a megasphere. (sector 94)

Bugs[edit]

Two imps (Things 97 and 98) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains eleven spawn points:

  1. facing south. (thing 344)
  2. facing south. (thing 347)
  3. facing north. (thing 348)
  4. facing west. (thing 349)
  5. facing south-west. (thing 350)
  6. facing north. (thing 352)
  7. facing west. (thing 353)
  8. facing north-west. (thing 356)
  9. facing east. (thing 363)
  10. facing north. (thing 365)
  11. facing north-west. (thing 367)

Statistics[edit]

Map data[edit]

Things 376
Vertices 1282*
Linedefs 1494
Sidedefs 1910
Sectors 223
* The vertex count without the effect of node building is 1200.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]