MAP06: The Halls Have Eyes (Ghoul School 3D)


Ghoul School 3D maps
Day of the Dracula

01 02 03 04 05

For the Love of the Craft
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: The Halls Have Eyes is the primary hub map of Ghoul School 3D's second episode. It consists of McCool High School campus during a second undead apocalypse. It was designed by Mike MacDee (Impie) and uses the music track "".

Like in the first episode, ghosts periodically spawn on the map to reanimate monsters and re-populate the map.


Map of The Halls Have Eyes
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


First visit: The Gym[edit]

Explore the campus to stock up on weapons: the campus is in the middle of a turf war between ghoulies and eyeguys. Your first major destination is the gym to the northwest, where you will find the Water gun and Dr. Femur, who explains the origin of the eyeguys and gives you the key to Prof. Mengeler's secret lab (green key).

Science Lab Take the green key to the science lab and use it on the bookcase in the science classroom to reveal a hidden switch on the time machine's dilapidated catwalk. Flipping this switch (before it disappears again) inverts the catwalk stairs and reveals the entrance to MAP08: Weird Science. The robot guarding this area carries one of the four Polyp Samples.

Library The Mana Zoop weapon will prove invaluable later, so you may as well grab it now before heading into the lab. Solve the bookcase switch puzzle starting with the switch behind the short bookcase to lower the pillar with the Mana Zoop on it - grab it before it raises again!

Second visit: The Basement[edit]

Yellow key in hand, the principal's office is now available. Use it to open the basement and gain access to MAP07: Dead Man Stomp. You can also give Nurse Ratchet your rivet gun for a PRU, then go back to the Hidden Lab and borrow Prof. Mengeler's Rivet gun from the inner sanctum.

Other points of interest[edit]

  • Dr. Femur has more to say to you about the Necronomicon if you talk to her after collecting the yellow key.


  1. A rooftop at the west end of the map counts as a secret. This area has nothing and is inaccessible. (sector 111)
  2. At the east side, enter the locker room and enter the shower, finding a switch there. This lowers one of the lockers letting you get two cans o' hairspray and a hairspray flamethrower. (sector 297)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
SM speed
SM max
BP speed
BP max
NM speed
NM 100S

The (absence of) data was last verified in its entirety on August 11, 2022.


Map data[edit]

Things 541
Vertices 2477*
Linedefs 2453
Sidedefs 3762
Sectors 480
* The vertex count without the effect of node building is 2060.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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