MAP06: The Inner Meat (Respawned: Back from Hell)

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Respawned: Back from Hell maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: The Inner Meat is the sixth map of Respawned: Back from Hell. It was designed by Robert Zalewski (Zalewa) and uses the music track "Tides of War" by Jeremy Doyle, from Requiem.

Walkthrough[edit]

Map of The Inner Meat
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head northwest from the start, then use the tan hellgrowth to the south to get a berserk pack. (sector 42)
  2. Outside and in the blood at the west end, head south and to the ammo to the west. Lower the wall there to get rockets and a box of rockets. (sector 139)
  3. At the north end, go around the pillars to the west until you head something open. Quickly backtrack and enter a room to the west to get ammo and a soul sphere. (sector 252)
  4. At the southwest hall, find a green pillar with a beating heart and use it. This will lower an energy cell pack to the northeast. (sector 177)
  5. In the blue key hall, use the southeast wall to get boxes of rockets. (sector 112)
  6. Open the blue bar east of the start, but before getting the megasphere, find a break in the south wall and open it to get a box of rockets and boxes of shotgun shells. (sector 110)
  7. At the end of Secret #6, open the wall here, which allows you to attack the arch-viles at the megasphere trap from an easier location. (sector 109)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:21.80 Bdubzzz 2020-12-27 rsh06-621.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on October 16, 2024.

Statistics[edit]

Map data[edit]

Things 378
Vertices 2140*
Linedefs 1981
Sidedefs 2927
Sectors 311
* The vertex count without the effect of node building is 1663.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]