MAP06: The UAC Base (Alternate DOOM II)

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Alternate DOOM II maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: The UAC Base is the sixth map of Alternate DOOM II. It was designed by Alden Bates.

Walkthrough[edit]

Map of The UAC Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the start, the structure in the centre contains a plasma rifle. It can be opened from any side. (sector 3)
  2. Part of the path leading to the red key counts as a secret and is impossible to miss. (sector 48)
  3. Take the door south of the start, and continue until you reach a T-junction. There are two metallic projections here - the north-eastern one lowers on pressing to reveal a passage that leads to a chaingun. (sector 47)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 10)
  2. facing north. (thing 11)
  3. facing east. (thing 12)
  4. facing west. (thing 13)
  5. facing south. (thing 14)
  6. facing east. (thing 15)

Statistics[edit]

Map data[edit]

Things 112
Vertices 507*
Linedefs 529
Sidedefs 781
Sectors 95
* The vertex count without the effect of node building is 420.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]