MAP06: The Weapons Testing Facility (Hell in Hell)

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Hell in Hell maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: The Weapons Testing Facility is the sixth map of Hell in Hell. It was designed by Nathaniel Carll.

Walkthrough[edit]

Map of The Weapons Testing Facility
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the door at the start, then head up the steps, then left and south up more steps to the yellow door. Open the wall just to the left of the yellow door to find a teleporter. This takes you to a computer area map and a soul sphere. Use the next teleporter to get a box of shotgun shells. (sector 100)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:02.49 Revved 2015-09-12 hi06-302.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 196)
  2. facing north. (thing 197)
  3. facing north. (thing 198)
  4. facing south-east. (thing 199)

Statistics[edit]

Map data[edit]

Things 201
Vertices 418*
Linedefs 487
Sidedefs 641
Sectors 104
* The vertex count without the effect of node building is 380.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]