MAP06: The White Tower (Scimitar)
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Scimitar maps |
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Rear Entry
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Knee Deep in the Sludge |
Into the Blood |
Secret maps |
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: The White Tower is the sixth map of Scimitar. It was designed by Richard Hardacre (Cycloid), and the par time defined in the DEHACKED lump is 2:00.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:38.77 | Brian Nesser (Anima Zero) | 2006-11-15 | sm06-038.zip | |
NM speed | |||||
UV max | 1:21.03 | Trevor Cheng (Daiyu Xiaoxiang) | 2011-11-02 | sm06-121.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Statistics[edit]
Map data[edit]
Things | 44 |
Vertices | 1305* |
Linedefs | 1413 |
Sidedefs | 2208 |
Sectors | 241 |
Things[edit]
This level contains the following numbers of things per skill level:
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