MAP06: The White Tower (Scimitar)

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Scimitar maps
Rear Entry
Knee Deep in the Sludge

07 08 09 10 11

Into the Blood

12 13 14 15 16 17 18 19 20

Secret maps

31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: The White Tower is the sixth map of Scimitar. It was designed by Richard Hardacre (Cycloid), and the par time defined in the DEHACKED lump is 2:00.

Walkthrough[edit]

Map of The White Tower
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:38.77 Brian Nesser (Anima Zero) 2006-11-15 sm06-038.zip
NM speed
UV max 1:21.03 Trevor Cheng (Daiyu Xiaoxiang) 2011-11-02 sm06-121.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Statistics[edit]

Map data[edit]

Things 44
Vertices 1305*
Linedefs 1413
Sidedefs 2208
Sectors 241
* The vertex count without the effect of node building is 1181.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]