MAP06: Tripping Acid Labs (Freudian Slipgate 2)
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| Freudian Slipgate 2 maps 02-11 |
|---|
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(02 - 11) |
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP06: Tripping Acid Labs is the sixth map of Freudian Slipgate 2. It was designed by Przemek Zimny (Alter) and uses the music track by "Savager" James Paddock (Jimmy).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the north door, go on the steps to the north, on the crate, then through the translucent wall to the soul sphere. (sector 175)
- At the blue key, look southeast and shoot the arrow switch behind a translucent wall, ideally by the north wall because a lift will lower for a second. This lift leads to health bonuses, armor bonuses, and a computer area map. (sector 204)
- In the red key room, open the southwest compartment, then enter the nukage at the north end. Quickly run to the southwest compartment and southwest to a teleporter to get a plasma gun and energy cell packs. (sector 326)
- Enter the teleporter out of Secret #3 to teleport back to the red key room, teleporting to a megasphere. (sector 328)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on October 29, 2025.
Statistics[edit]
Map data[edit]
| Things | 389 |
| Vertices | 1765* |
| Linedefs | 1825 |
| Sidedefs | 2926 |
| Sectors | 371 |
Things[edit]
This level contains the following numbers of things per skill level:
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