MAP06: Un-Holy Crap (ZBlood)


ZBlood maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 31
Deathmatch maps: 40 41

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Un-Holy Crap is the sixth map of ZBlood. It was designed by Jeffrey Graham (psyren) and Joseph Otey (Doorhenge), and uses the music track "". The par time defined in MAPINFO is 2:10.


Map of Un-Holy Crap
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the room north of the largest one, head down the steps and to the southwest switch, which opens the door. Head all the way to the room west of the largest one, then go west and north to get a Life Leech. (sector 69)
  2. Go through the southwest hall and find a switch at the north end at the dead end. Use it and head back, then through the open door to a sewer where you can get a health orb. (sector 143)
  3. In the room at the northwest end, use the switch, then head back to the start and go east, then south. Enter the room to the east to pick up a spray can. (sector 261)
  4. In the largest room, climb the steps to the north and look for a button at the northwest side. Shoot it to open an alcove near the north door containing a death mask. (sector 331)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Player spawns[edit]

This level contains ten spawn points:

  1. facing north. (thing 291)
  2. facing east. (thing 292)
  3. facing west. (thing 294)
  4. facing north. (thing 295)
  5. facing south. (thing 296)
  6. facing south-east. (thing 297)
  7. facing east. (thing 298)
  8. facing west. (thing 299)
  9. facing north-west. (thing 300)
  10. facing south-east. (thing 301)


Map data[edit]

Things 312
Vertices 2149*
Linedefs 2062
Sidedefs 3176
Sectors 374
* The vertex count without the effect of node building is 1768.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]